mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
/*
|
|
* CMapGenerator.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "../CRandomGenerator.h"
|
|
#include "CMapGenOptions.h"
|
|
#include "../int3.h"
|
|
#include "CRmgTemplate.h"
|
|
#include "../LoadProgress.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CRmgTemplate;
|
|
class CMapGenOptions;
|
|
class JsonNode;
|
|
class RmgMap;
|
|
class CMap;
|
|
class Zone;
|
|
class CZonePlacer;
|
|
class IGameCallback;
|
|
|
|
using JsonVector = std::vector<JsonNode>;
|
|
|
|
/// The map generator creates a map randomly.
|
|
class DLL_LINKAGE CMapGenerator: public Load::Progress
|
|
{
|
|
public:
|
|
struct Config
|
|
{
|
|
std::vector<CTreasureInfo> waterTreasure;
|
|
int shipyardGuard;
|
|
int mineExtraResources;
|
|
int minGuardStrength;
|
|
std::string defaultRoadType;
|
|
std::string secondaryRoadType;
|
|
int treasureValueLimit;
|
|
std::vector<int> prisonExperience;
|
|
std::vector<int> prisonValues;
|
|
std::vector<int> scrollValues;
|
|
int pandoraMultiplierGold;
|
|
int pandoraMultiplierExperience;
|
|
int pandoraMultiplierSpells;
|
|
int pandoraSpellSchool;
|
|
int pandoraSpell60;
|
|
std::vector<int> pandoraCreatureValues;
|
|
std::vector<int> questValues;
|
|
std::vector<int> questRewardValues;
|
|
bool singleThread;
|
|
};
|
|
|
|
explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
|
|
~CMapGenerator(); // required due to std::unique_ptr
|
|
|
|
const Config & getConfig() const;
|
|
|
|
const CMapGenOptions& getMapGenOptions() const;
|
|
|
|
std::unique_ptr<CMap> generate();
|
|
|
|
int getNextMonlithIndex();
|
|
int getPrisonsRemaning() const;
|
|
std::shared_ptr<CZonePlacer> getZonePlacer() const;
|
|
const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
|
|
const std::vector<HeroTypeID> getAllPossibleHeroes() const;
|
|
void banQuestArt(const ArtifactID & id);
|
|
void unbanQuestArt(const ArtifactID & id);
|
|
Zone * getZoneWater() const;
|
|
void addWaterTreasuresInfo();
|
|
|
|
int getRandomSeed() const;
|
|
|
|
private:
|
|
CRandomGenerator rand;
|
|
int randomSeed;
|
|
CMapGenOptions& mapGenOptions;
|
|
Config config;
|
|
std::unique_ptr<RmgMap> map;
|
|
std::shared_ptr<CZonePlacer> placer;
|
|
|
|
std::vector<rmg::ZoneConnection> connectionsLeft;
|
|
|
|
int monolithIndex;
|
|
std::vector<ArtifactID> questArtifacts;
|
|
|
|
/// Generation methods
|
|
void loadConfig();
|
|
|
|
std::string getMapDescription() const;
|
|
|
|
void initPrisonsRemaining();
|
|
void initQuestArtsRemaining();
|
|
void addPlayerInfo();
|
|
void addHeaderInfo();
|
|
void genZones();
|
|
void fillZones();
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|