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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json - fixed several cases of incorrect positioning of creatures in battles - some missing sounds for battle effects - negative luck support, disabled by default - a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#include "StdInc.h"
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#include "CMappedFileLoader.h"
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#include "CResourceLoader.h"
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#include "../JsonNode.h"
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CMappedFileLoader::CMappedFileLoader(const JsonNode &config)
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{
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BOOST_FOREACH(auto entry, config.Struct())
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{
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fileList[ResourceID(entry.first)] = entry.second.String();
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}
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}
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std::unique_ptr<CInputStream> CMappedFileLoader::load(const std::string & resourceName) const
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{
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return CResourceHandler::get()->load(ResourceID(resourceName));
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}
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bool CMappedFileLoader::existsEntry(const std::string & resourceName) const
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{
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for(auto it = fileList.begin(); it != fileList.end(); ++it)
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{
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if(it->second == resourceName)
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{
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return true;
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}
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}
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return false;
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}
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boost::unordered_map<ResourceID, std::string> CMappedFileLoader::getEntries() const
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{
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return fileList;
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}
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std::string CMappedFileLoader::getOrigin() const
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{
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return ""; // does not have any meaning with this type of data source
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}
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std::string CMappedFileLoader::getFullName(const std::string & resourceName) const
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{
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return CResourceHandler::get()->getResourceName(ResourceID(resourceName));
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}
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