1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
Ivan Savenko 2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
..
filesystem fixes #1237 - if server savegame entry is missing it will be created in "update mode". 2013-05-30 16:25:00 +00:00
logging - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
mapping c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
rmg - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
AI_Base.h
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
BattleState.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CArtHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CArtHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CBattleCallback.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CBattleCallback.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CBonusTypeHandler.cpp * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureSet.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureSet.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CDefObjInfoHandler.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameState.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameState.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGeneralTextHandler.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGeneralTextHandler.h bugfixing: 2013-06-23 19:35:54 +00:00
CHeroHandler.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CHeroHandler.h More missing serialization items. 2013-05-20 17:25:19 +00:00
CMakeLists.txt - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CModHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CModHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CObjectHandler.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CObjectHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
Connection.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
ConstTransitivePtr.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CRandomGenerator.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CScriptingModule.h
CSpellHandler.cpp * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 2013-05-19 15:14:23 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h
CThreadHelper.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CThreadHelper.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CTownHandler.cpp More missing serialization items. 2013-05-20 17:25:19 +00:00
CTownHandler.h - fixed crash in town after loading #1291 + extra check just in case. 2013-06-02 18:57:58 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h Post-release version bump. 2013-06-01 20:19:03 +00:00
HeroBonus.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
HeroBonus.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
IGameCallback.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
IGameEventsReceiver.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
IHandlerBase.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h
JsonNode.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
JsonNode.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacks.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksLib.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
ResourceSet.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCMI_Lib.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
VCMIDirs.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCMIDirs.h - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00