..
filesystem
fixes #1237 - if server savegame entry is missing it will be created in "update mode".
2013-05-30 16:25:00 +00:00
logging
- Replaced exceptions with assert for internal-API code
2013-04-22 16:04:17 +00:00
mapping
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
rmg
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
AI_Base.h
BattleAction.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleAction.h
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
BattleState.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
BattleState.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CArtHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CArtHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CBattleCallback.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CBattleCallback.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CBonusTypeHandler.cpp
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConfigHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureSet.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureSet.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CDefObjInfoHandler.cpp
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CDefObjInfoHandler.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CGameInterface.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CGameInterface.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGameState.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGameState.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGeneralTextHandler.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CGeneralTextHandler.h
bugfixing:
2013-06-23 19:35:54 +00:00
CHeroHandler.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CHeroHandler.h
More missing serialization items.
2013-05-20 17:25:19 +00:00
CMakeLists.txt
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CModHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CModHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CObjectHandler.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CObjectHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CObstacleInstance.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
Connection.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
ConstTransitivePtr.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CRandomGenerator.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CScriptingModule.h
CSpellHandler.cpp
* Fixed enchantments ( #1265 ). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
2013-05-19 15:14:23 +00:00
CSpellHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CStopWatch.h
CThreadHelper.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CThreadHelper.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CTownHandler.cpp
More missing serialization items.
2013-05-20 17:25:19 +00:00
CTownHandler.h
- fixed crash in town after loading #1291 + extra check just in case.
2013-06-02 18:57:58 +00:00
GameConstants.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
GameConstants.h
Post-release version bump.
2013-06-01 20:19:03 +00:00
HeroBonus.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
HeroBonus.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
IGameCallback.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
IGameEventsReceiver.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
IHandlerBase.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
JsonNode.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
JsonNode.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
NetPacks.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
NetPacksLib.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
RegisterTypes.cpp
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
RegisterTypes.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
ResourceSet.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
ResourceSet.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
StdInc.cpp
StdInc.h
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
VCMI_Lib.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
VCMIDirs.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
VCMIDirs.h
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
2013-03-02 18:41:25 +00:00