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vcmi/lib/filesystem/CMappedFileLoader.h
Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00

54 lines
1.5 KiB
C++

/*
* CMappedFileLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISimpleResourceLoader.h"
#include "CResourceLoader.h"
class CFileInfo;
class CInputStream;
/**
* Class that implements file mapping (aka *nix symbolic links)
* Uses json file as input, content is map:
* "fileA.txt" : "fileB.txt"
* Note that extension is necessary, but used only to determine type
*
* fileA - file which will be replaced
* fileB - file which will be used as replacement
*/
class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
{
public:
/**
* Ctor.
*
* @param config Specifies filesystem configuration
*/
explicit CMappedFileLoader(const JsonNode & config);
/// Interface implementation
/// @see ISimpleResourceLoader
std::unique_ptr<CInputStream> load(const std::string & resourceName) const override;
bool existsEntry(const std::string & resourceName) const override;
boost::unordered_map<ResourceID, std::string> getEntries() const override;
std::string getOrigin() const override;
std::string getFullName(const std::string & resourceName) const override;
private:
/** A list of files in this map
* key = ResourceID for resource loader
* value = ResourceID to which file this request will be redirected
*/
boost::unordered_map<ResourceID, std::string> fileList;
};