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Open-source engine for Heroes of Might and Magic III
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2017-07-04 03:31:13 +03:00
AI Queries refactoring 2017-07-03 21:43:04 +03:00
CI Add appveyor_toolchain.txt 2017-07-04 03:30:59 +03:00
client Workaround ffmpeg linking problems 2017-07-04 03:31:13 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Zombies sholud cast Disease after attack (H3 ability). 2017-06-22 19:13:21 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
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Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
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test We need zlib headers for minizip, which comes in through the filesystem 2017-07-04 03:31:13 +03:00
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AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Cleanup & formatting 2017-07-04 01:32:40 +03:00
CCallback.h Queries refactoring 2017-07-03 21:43:04 +03:00
ChangeLog Cumulative spell effects 2017-06-13 21:50:50 +03:00
CMakeLists.txt Cleanup: remove old editor code and adjust related project files 2017-07-03 21:59:57 +03:00
Global.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md README: add link to Slack invite page 2017-07-02 18:09:33 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS11.sln Cleanup: remove old editor code and adjust related project files 2017-07-03 21:59:57 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)