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			559 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			559 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CMap.h"
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| 
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| #include "../CArtHandler.h"
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| #include "../VCMI_Lib.h"
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| #include "../CCreatureHandler.h"
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| #include "../CTownHandler.h"
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| #include "../CHeroHandler.h"
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| #include "../mapObjects/CObjectClassesHandler.h"
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| #include "../mapObjects/CGHeroInstance.h"
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| #include "../CGeneralTextHandler.h"
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| #include "../spells/CSpellHandler.h"
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| #include "CMapEditManager.h"
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| 
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| SHeroName::SHeroName() : heroId(-1)
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| {
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| 
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| }
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| 
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| PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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| 	aiTactic(EAiTactic::RANDOM), isFactionRandom(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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| 	generateHeroAtMainTown(false), team(255), hasRandomHero(false), /* following are unused */ generateHero(false), p7(0), powerPlaceholders(-1)
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| {
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| 	allowedFactions = VLC->townh->getAllowedFactions();
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| }
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| 
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| si8 PlayerInfo::defaultCastle() const
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| {
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| 	if(allowedFactions.size() == 1 || !isFactionRandom)
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| 	{
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| 		// faction can't be chosen - set to first that is marked as allowed
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| 		assert(!allowedFactions.empty());
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| 		return *allowedFactions.begin();
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| 	}
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| 
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| 	// set to random
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| 	return -1;
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| }
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| 
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| si8 PlayerInfo::defaultHero() const
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| {
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| 	// we will generate hero in front of main town
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| 	if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
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| 	{
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| 		//random hero
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| 		return -1;
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| 	}
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| 
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| 	return -2;
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| }
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| 
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| bool PlayerInfo::canAnyonePlay() const
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| {
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| 	return canHumanPlay || canComputerPlay;
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| }
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| 
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| bool PlayerInfo::hasCustomMainHero() const
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| {
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| 	return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
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| }
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| 
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| EventCondition::EventCondition(EWinLoseType condition):
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| 	object(nullptr),
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| 	value(-1),
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| 	objectType(-1),
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| 	position(-1, -1, -1),
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| 	condition(condition)
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| {
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| }
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| 
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| EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, int3 position):
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| 	object(nullptr),
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| 	value(value),
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| 	objectType(objectType),
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| 	position(position),
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| 	condition(condition)
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| {}
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| 
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| DisposedHero::DisposedHero() : heroId(0), portrait(255), players(0)
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| {
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| 
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| }
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| 
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| CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
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| 	firstOccurence(0), nextOccurence(0)
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| {
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| 
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| }
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| 
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| bool CMapEvent::earlierThan(const CMapEvent & other) const
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| {
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| 	return firstOccurence < other.firstOccurence;
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| }
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| 
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| bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
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| {
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| 	return firstOccurence <= other.firstOccurence;
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| }
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| 
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| CCastleEvent::CCastleEvent() : town(nullptr)
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| {
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| 
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| }
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| 
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| TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverType(ERiverType::NO_RIVER),
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| 	riverDir(0), roadType(ERoadType::NO_ROAD), roadDir(0), extTileFlags(0), visitable(false),
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| 	blocked(false)
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| {
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| 
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| }
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| 
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| bool TerrainTile::entrableTerrain(const TerrainTile * from /*= nullptr*/) const
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| {
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| 	return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
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| }
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| 
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| bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
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| {
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| 	return terType != ETerrainType::ROCK
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| 			&& ((allowSea && terType == ETerrainType::WATER)  ||  (allowLand && terType != ETerrainType::WATER));
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| }
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| 
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| bool TerrainTile::isClear(const TerrainTile *from /*= nullptr*/) const
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| {
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| 	return entrableTerrain(from) && !blocked;
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| }
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| 
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| Obj TerrainTile::topVisitableId(bool excludeTop) const
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| {
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| 	return topVisitableObj(excludeTop) ? topVisitableObj(excludeTop)->ID : Obj(Obj::NO_OBJ);
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| }
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| 
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| CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
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| {
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| 	if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
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| 		return nullptr;
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| 
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| 	if(excludeTop)
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| 		return visitableObjects[visitableObjects.size()-2];
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| 
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| 	return visitableObjects.back();
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| }
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| 
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| bool TerrainTile::isCoastal() const
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| {
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| 	return extTileFlags & 64;
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| }
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| 
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| EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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| {
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| 	if(terType == ETerrainType::WATER || terType == ETerrainType::ROCK)
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| 		return EDiggingStatus::WRONG_TERRAIN;
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| 
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| 	int allowedBlocked = excludeTop ? 1 : 0;
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| 	if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop))
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| 		return EDiggingStatus::TILE_OCCUPIED;
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| 	else
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| 		return EDiggingStatus::CAN_DIG;
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| }
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| 
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| bool TerrainTile::hasFavourableWinds() const
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| {
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| 	return extTileFlags & 128;
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| }
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| 
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| bool TerrainTile::isWater() const
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| {
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| 	return terType == ETerrainType::WATER;
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| }
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| 
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| const int CMapHeader::MAP_SIZE_SMALL = 36;
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| const int CMapHeader::MAP_SIZE_MIDDLE = 72;
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| const int CMapHeader::MAP_SIZE_LARGE = 108;
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| const int CMapHeader::MAP_SIZE_XLARGE = 144;
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| 
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| void CMapHeader::setupEvents()
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| {
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| 	EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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| 	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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| 	defeatCondition.value = 7;
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| 
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| 	//Victory condition - defeat all
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| 	TriggeredEvent standardVictory;
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| 	standardVictory.effect.type = EventEffect::VICTORY;
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| 	standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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| 	standardVictory.identifier = "standardVictory";
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| 	standardVictory.description = ""; // TODO: display in quest window
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| 	standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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| 	standardVictory.trigger = EventExpression(victoryCondition);
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| 
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| 	//Loss condition - 7 days without town
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| 	TriggeredEvent standardDefeat;
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| 	standardDefeat.effect.type = EventEffect::DEFEAT;
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| 	standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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| 	standardDefeat.identifier = "standardDefeat";
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| 	standardDefeat.description = ""; // TODO: display in quest window
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| 	standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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| 	standardDefeat.trigger = EventExpression(defeatCondition);
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| 
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| 	triggeredEvents.push_back(standardVictory);
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| 	triggeredEvents.push_back(standardDefeat);
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| 
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| 	victoryIconIndex = 11;
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| 	victoryMessage = VLC->generaltexth->victoryConditions[0];
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| 
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| 	defeatIconIndex = 3;
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| 	defeatMessage = VLC->generaltexth->lossCondtions[0];
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| }
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| 
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| CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
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| 	twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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| {
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| 	setupEvents();
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| 	allowedHeroes = VLC->heroh->getDefaultAllowed();
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| 	players.resize(PlayerColor::PLAYER_LIMIT_I);
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| }
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| 
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| CMapHeader::~CMapHeader()
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| {
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| 
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| }
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| 
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| CMap::CMap() : checksum(0), grailPos(-1, -1, -1), grailRadious(0), terrain(nullptr)
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| {
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| 	allHeroes.resize(allowedHeroes.size());
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| 	allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
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| 	allowedArtifact = VLC->arth->getDefaultAllowed();
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| 	allowedSpell = VLC->spellh->getDefaultAllowed();
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| }
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| 
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| CMap::~CMap()
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| {
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| 	if(terrain)
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| 	{
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| 		for (int i=0; i<width; i++)
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| 		{
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| 			for(int j=0; j<height; j++)
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| 			{
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| 				delete [] terrain[i][j];
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| 				delete [] guardingCreaturePositions[i][j];
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| 			}
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| 			delete [] terrain[i];
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| 			delete [] guardingCreaturePositions[i];
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| 		}
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| 		delete [] terrain;
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| 		delete [] guardingCreaturePositions;
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| 	}
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| }
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| 
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| void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
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| {
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| 	for(int fx=0; fx<obj->getWidth(); ++fx)
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| 	{
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| 		for(int fy=0; fy<obj->getHeight(); ++fy)
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| 		{
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| 			int xVal = obj->pos.x - fx;
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| 			int yVal = obj->pos.y - fy;
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| 			int zVal = obj->pos.z;
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| 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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| 			{
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| 				TerrainTile & curt = terrain[xVal][yVal][zVal];
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| 				if(total || obj->visitableAt(xVal, yVal))
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| 				{
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| 					curt.visitableObjects -= obj;
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| 					curt.visitable = curt.visitableObjects.size();
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| 				}
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| 				if(total || obj->blockingAt(xVal, yVal))
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| 				{
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| 					curt.blockingObjects -= obj;
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| 					curt.blocked = curt.blockingObjects.size();
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void CMap::addBlockVisTiles(CGObjectInstance * obj)
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| {
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| 	for(int fx=0; fx<obj->getWidth(); ++fx)
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| 	{
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| 		for(int fy=0; fy<obj->getHeight(); ++fy)
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| 		{
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| 			int xVal = obj->pos.x - fx;
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| 			int yVal = obj->pos.y - fy;
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| 			int zVal = obj->pos.z;
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| 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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| 			{
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| 				TerrainTile & curt = terrain[xVal][yVal][zVal];
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| 				if( obj->visitableAt(xVal, yVal))
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| 				{
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| 					curt.visitableObjects.push_back(obj);
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| 					curt.visitable = true;
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| 				}
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| 				if( obj->blockingAt(xVal, yVal))
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| 				{
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| 					curt.blockingObjects.push_back(obj);
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| 					curt.blocked = true;
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void CMap::calculateGuardingGreaturePositions()
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| {
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| 	int levels = twoLevel ? 2 : 1;
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| 	for (int i=0; i<width; i++)
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| 	{
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| 		for(int j=0; j<height; j++)
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| 		{
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| 			for (int k = 0; k < levels; k++)
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| 				guardingCreaturePositions[i][j][k] = guardingCreaturePosition(int3(i,j,k));
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| 		}
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| 	}
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| }
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| 
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| CGHeroInstance * CMap::getHero(int heroID)
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| {
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| 	for(auto & elem : heroesOnMap)
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| 		if(elem->subID == heroID)
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| 			return elem;
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| 	return nullptr;
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| }
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| 
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| bool CMap::isInTheMap(const int3 & pos) const
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| {
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| 	if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
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| 			|| pos.z > (twoLevel ? 1 : 0))
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| 	{
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| 		return false;
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| 	}
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| 	else
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| 	{
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| 		return true;
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| 	}
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| }
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| 
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| TerrainTile & CMap::getTile(const int3 & tile)
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| {
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| 	assert(isInTheMap(tile));
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| 	return terrain[tile.x][tile.y][tile.z];
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| }
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| 
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| const TerrainTile & CMap::getTile(const int3 & tile) const
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| {
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| 	assert(isInTheMap(tile));
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| 	return terrain[tile.x][tile.y][tile.z];
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| }
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| 
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| bool CMap::isWaterTile(const int3 &pos) const
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| {
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| 	return isInTheMap(pos) && getTile(pos).terType == ETerrainType::WATER;
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| }
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| 
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| bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile *pom, const int3 & dst ) const
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| {
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| 	if (!pom->entrableTerrain()) //rock is never accessible
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| 		return false;
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| 	for (auto obj : pom->visitableObjects) //checking destination tile
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| 	{
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| 		if(!vstd::contains(pom->blockingObjects, obj)) //this visitable object is not blocking, ignore
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| 			continue;
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| 
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| 		if (!obj->appearance.isVisitableFrom(src.x - dst.x, src.y - dst.y))
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| 			return false;
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| 	}
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| 	return true;
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| }
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| 
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| int3 CMap::guardingCreaturePosition (int3 pos) const
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| {
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| 
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| 	const int3 originalPos = pos;
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| 	// Give monster at position priority.
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| 	if (!isInTheMap(pos))
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| 		return int3(-1, -1, -1);
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| 	const TerrainTile &posTile = getTile(pos);
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| 	if (posTile.visitable)
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| 	{
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| 		for (CGObjectInstance* obj : posTile.visitableObjects)
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| 		{
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| 			if(obj->blockVisit)
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| 			{
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| 				if (obj->ID == Obj::MONSTER) // Monster
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| 					return pos;
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| 				else
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| 					return int3(-1, -1, -1); //blockvis objects are not guarded by neighbouring creatures
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| 			}
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| 		}
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| 	}
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| 
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| 	// See if there are any monsters adjacent.
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| 	bool water = posTile.isWater();
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| 
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| 	pos -= int3(1, 1, 0); // Start with top left.
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| 	for (int dx = 0; dx < 3; dx++)
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| 	{
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| 		for (int dy = 0; dy < 3; dy++)
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| 		{
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| 			if (isInTheMap(pos))
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| 			{
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| 				const auto & tile = getTile(pos);
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|                 if (tile.visitable && (tile.isWater() == water))
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| 				{
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| 					for (CGObjectInstance* obj : tile.visitableObjects)
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| 					{
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| 						if (obj->ID == Obj::MONSTER  &&  checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
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| 						{
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| 							return pos;
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| 						}
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| 					}
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| 				}
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| 			}
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| 
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| 			pos.y++;
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| 		}
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| 		pos.y -= 3;
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| 		pos.x++;
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| 	}
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| 
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| 	return int3(-1, -1, -1);
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| }
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| 
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| const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, Obj::EObj type)
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| {
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| 	for (CGObjectInstance * object : getTile(pos).visitableObjects)
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| 	{
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| 		if (object->ID == type)
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| 			return object;
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| 	}
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| 	// There is weird bug because of which sometimes heroes will not be found properly despite having correct position
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| 	// Try to workaround that and find closest object that we can use
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| 
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| 	logGlobal->errorStream() << "Failed to find object of type " << int(type) << " at " << pos;
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| 	logGlobal->errorStream() << "Will try to find closest matching object";
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| 
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| 	CGObjectInstance * bestMatch = nullptr;
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| 	for (CGObjectInstance * object : objects)
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| 	{
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| 		if (object && object->ID == type)
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| 		{
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| 			if (bestMatch == nullptr)
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| 				bestMatch = object;
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| 			else
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| 			{
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| 				if (object->pos.dist2dSQ(pos) < bestMatch->pos.dist2dSQ(pos))
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| 					bestMatch = object;// closer than one we already found
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| 			}
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| 		}
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| 	}
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| 	assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
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| 
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| 	logGlobal->errorStream() << "Will use " << bestMatch->getObjectName() << " from " << bestMatch->pos;
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| 	return bestMatch;
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| }
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| 
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| void CMap::checkForObjectives()
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| {
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| 	// NOTE: probably should be moved to MapFormatH3M.cpp
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| 	for (TriggeredEvent & event : triggeredEvents)
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| 	{
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| 		auto patcher = [&](EventCondition cond) -> EventExpression::Variant
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| 		{
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| 			switch (cond.condition)
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| 			{
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| 				break; case EventCondition::HAVE_ARTIFACT:
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| 					boost::algorithm::replace_first(event.onFulfill, "%s", VLC->arth->artifacts[cond.objectType]->Name());
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| 
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| 				break; case EventCondition::HAVE_CREATURES:
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| 					boost::algorithm::replace_first(event.onFulfill, "%s", VLC->creh->creatures[cond.objectType]->nameSing);
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| 					boost::algorithm::replace_first(event.onFulfill, "%d", boost::lexical_cast<std::string>(cond.value));
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| 
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| 				break; case EventCondition::HAVE_RESOURCES:
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| 					boost::algorithm::replace_first(event.onFulfill, "%s", VLC->generaltexth->restypes[cond.objectType]);
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| 					boost::algorithm::replace_first(event.onFulfill, "%d", boost::lexical_cast<std::string>(cond.value));
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| 
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| 				break; case EventCondition::HAVE_BUILDING:
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| 					if (isInTheMap(cond.position))
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| 						cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
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| 
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| 				break; case EventCondition::CONTROL:
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| 					if (isInTheMap(cond.position))
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| 						cond.object = getObjectiveObjectFrom(cond.position, Obj::EObj(cond.objectType));
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| 
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| 					if (cond.object)
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| 					{
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| 						const CGTownInstance *town = dynamic_cast<const CGTownInstance*>(cond.object);
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| 						if (town)
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| 							boost::algorithm::replace_first(event.onFulfill, "%s", town->name);
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| 						const CGHeroInstance *hero = dynamic_cast<const CGHeroInstance*>(cond.object);
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| 						if (hero)
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| 							boost::algorithm::replace_first(event.onFulfill, "%s", hero->name);
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| 					}
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| 
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| 				break; case EventCondition::DESTROY:
 | |
| 					if (isInTheMap(cond.position))
 | |
| 						cond.object = getObjectiveObjectFrom(cond.position, Obj::EObj(cond.objectType));
 | |
| 
 | |
| 					if (cond.object)
 | |
| 					{
 | |
| 						const CGHeroInstance *hero = dynamic_cast<const CGHeroInstance*>(cond.object);
 | |
| 						if (hero)
 | |
| 							boost::algorithm::replace_first(event.onFulfill, "%s", hero->name);
 | |
| 					}
 | |
| 				break; case EventCondition::TRANSPORT:
 | |
| 					cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
 | |
| 				//break; case EventCondition::DAYS_PASSED:
 | |
| 				//break; case EventCondition::IS_HUMAN:
 | |
| 				//break; case EventCondition::DAYS_WITHOUT_TOWN:
 | |
| 				//break; case EventCondition::STANDARD_WIN:
 | |
| 			}
 | |
| 			return cond;
 | |
| 		};
 | |
| 		event.trigger = event.trigger.morph(patcher);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CMap::addNewArtifactInstance(CArtifactInstance * art)
 | |
| {
 | |
| 	art->id = ArtifactInstanceID(artInstances.size());
 | |
| 	artInstances.push_back(art);
 | |
| }
 | |
| 
 | |
| void CMap::eraseArtifactInstance(CArtifactInstance * art)
 | |
| {
 | |
| 	assert(artInstances[art->id.getNum()] == art);
 | |
| 	artInstances[art->id.getNum()].dellNull();
 | |
| }
 | |
| 
 | |
| void CMap::addQuest(CGObjectInstance * quest)
 | |
| {
 | |
| 	auto q = dynamic_cast<IQuestObject *>(quest);
 | |
| 	q->quest->qid = quests.size();
 | |
| 	quests.push_back(q->quest);
 | |
| }
 | |
| 
 | |
| void CMap::initTerrain()
 | |
| {
 | |
| 	int level = twoLevel ? 2 : 1;
 | |
| 	terrain = new TerrainTile**[width];
 | |
| 	guardingCreaturePositions = new int3**[width];
 | |
| 	for (int i = 0; i < width; ++i)
 | |
| 	{
 | |
| 		terrain[i] = new TerrainTile*[height];
 | |
| 		guardingCreaturePositions[i] = new int3*[height];
 | |
| 		for (int j = 0; j < height; ++j)
 | |
| 		{
 | |
| 			terrain[i][j] = new TerrainTile[level];
 | |
| 			guardingCreaturePositions[i][j] = new int3[level];
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CMapEditManager * CMap::getEditManager()
 | |
| {
 | |
| 	if(!editManager) editManager = make_unique<CMapEditManager>(this);
 | |
| 	return editManager.get();
 | |
| }
 |