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games
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vcmi
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2025-01-22 03:39:45 +02:00
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vcmi
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server
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processors
History
Xilmi
27aed74397
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-18 14:52:24 +02:00
..
HeroPoolProcessor.cpp
Added GameSettings to gamestate, potentially allowing to define game
2024-09-05 15:16:27 +00:00
HeroPoolProcessor.h
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
NewTurnProcessor.cpp
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-18 14:52:24 +02:00
NewTurnProcessor.h
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
PlayerMessageProcessor.cpp
vcmiscrolls
2024-09-05 15:51:45 +03:00
PlayerMessageProcessor.h
vcmiscrolls
2024-09-05 15:51:45 +03:00
TurnOrderProcessor.cpp
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
TurnOrderProcessor.h
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00