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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
/*
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* LobbyDefines.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct LobbyAccount
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{
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std::string accountID;
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std::string displayName;
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};
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struct LobbyGameRoom
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{
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std::string roomID;
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std::string hostAccountID;
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std::string hostAccountDisplayName;
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std::string roomStatus;
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uint32_t playersCount;
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uint32_t playersLimit;
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};
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struct LobbyChatMessage
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{
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std::string accountID;
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std::string displayName;
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std::string messageText;
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std::chrono::seconds age;
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};
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enum class LobbyCookieStatus : int32_t
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{
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INVALID,
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VALID
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};
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enum class LobbyInviteStatus : int32_t
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{
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NOT_INVITED,
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INVITED,
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DECLINED
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};
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enum class LobbyRoomState : int32_t
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{
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IDLE = 0, // server is ready but no players are in the room
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PUBLIC = 1, // host has joined and allows anybody to join
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PRIVATE = 2, // host has joined but only allows those he invited to join
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//BUSY = 3, // match is ongoing
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//CANCELLED = 4, // game room was cancelled without starting the game
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CLOSED = 5, // game room was closed after playing for some time
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};
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