mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
10fc1892a8
- renamed CAdventureMapButton to more expectable CButton - merged CButtonBase into CButton - created more generic class for clickable elements - created more generic class for selectable elements - renamed CHighlightableButton to CToggleButton - renamed CHighlightableButtonsGrous to CToggleGroup - minimized differences between API of all these classes - removed all but one contructors in buttons, with same parameters across all classes
170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
#pragma once
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#include "../widgets/CArtifactHolder.h"
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#include "CWindowObject.h"
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#include "../../lib/FunctionList.h"
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/*
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* CTradeWindow.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class IMarket;
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class CSlider;
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class CTextBox;
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class CTradeWindow : public CWindowObject, public CWindowWithArtifacts //base for markets and altar of sacrifice
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{
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public:
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enum EType
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{
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RESOURCE, PLAYER, ARTIFACT_TYPE, CREATURE, CREATURE_PLACEHOLDER, ARTIFACT_PLACEHOLDER, ARTIFACT_INSTANCE
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};
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class CTradeableItem : public CIntObject
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{
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CAnimImage * image;
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std::string getFilename();
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int getIndex();
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public:
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const CArtifactInstance *hlp; //holds ptr to artifact instance id type artifact
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EType type;
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int id;
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const int serial;
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const bool left;
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std::string subtitle; //empty if default
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void setType(EType newType);
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void setID(int newID);
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const CArtifactInstance *getArtInstance() const;
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void setArtInstance(const CArtifactInstance *art);
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CFunctionList<void()> callback;
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bool downSelection;
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void showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to);
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void clickRight(tribool down, bool previousState);
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void hover (bool on);
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void showAll(SDL_Surface * to);
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void clickLeft(tribool down, bool previousState);
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std::string getName(int number = -1) const;
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CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial);
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};
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const IMarket *market;
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const CGHeroInstance *hero;
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CArtifactsOfHero *arts;
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//all indexes: 1 = left, 0 = right
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std::vector<CTradeableItem*> items[2];
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CTradeableItem *hLeft, *hRight; //highlighted items (nullptr if no highlight)
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EType itemsType[2];
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EMarketMode::EMarketMode mode;//0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
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CButton *ok, *max, *deal;
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CSlider *slider; //for choosing amount to be exchanged
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bool readyToTrade;
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CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c
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void showAll(SDL_Surface * to);
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void initSubs(bool Left);
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void initTypes();
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void initItems(bool Left);
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std::vector<int> *getItemsIds(bool Left); //nullptr if default
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void getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const;
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void removeItems(const std::set<CTradeableItem *> &toRemove);
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void removeItem(CTradeableItem * t);
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void getEmptySlots(std::set<CTradeableItem *> &toRemove);
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void setMode(EMarketMode::EMarketMode Mode); //mode setter
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void artifactSelected(CArtPlace *slot); //used when selling artifacts -> called when user clicked on artifact slot
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virtual void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const = 0;
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virtual void selectionChanged(bool side) = 0; //true == left
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virtual Point selectionOffset(bool Left) const = 0;
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virtual std::string selectionSubtitle(bool Left) const = 0;
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virtual void garrisonChanged() = 0;
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virtual void artifactsChanged(bool left) = 0;
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};
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class CMarketplaceWindow : public CTradeWindow
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{
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bool printButtonFor(EMarketMode::EMarketMode M) const;
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std::string getBackgroundForMode(EMarketMode::EMarketMode mode);
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public:
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int r1, r2; //suggested amounts of traded resources
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bool madeTransaction; //if player made at least one transaction
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CTextBox *traderText;
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void setMax();
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void sliderMoved(int to);
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void makeDeal();
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void selectionChanged(bool side); //true == left
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CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE); //c-tor
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~CMarketplaceWindow(); //d-tor
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Point selectionOffset(bool Left) const;
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std::string selectionSubtitle(bool Left) const;
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void garrisonChanged(); //removes creatures with count 0 from the list (apparently whole stack has been sold)
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void artifactsChanged(bool left);
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void resourceChanged(int type, int val);
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void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
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void updateTraderText();
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};
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class CAltarWindow : public CTradeWindow
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{
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CAnimImage * artIcon;
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public:
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CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c-tor
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void getExpValues();
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~CAltarWindow(); //d-tor
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std::vector<int> sacrificedUnits, //[slot_nr] -> how many creatures from that slot will be sacrificed
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expPerUnit;
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CButton *sacrificeAll, *sacrificeBackpack;
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CLabel *expToLevel, *expOnAltar;
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void selectionChanged(bool side); //true == left
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void SacrificeAll();
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void SacrificeBackpack();
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void putOnAltar(int backpackIndex);
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bool putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art);
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void makeDeal();
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void showAll(SDL_Surface * to);
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void blockTrade();
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void sliderMoved(int to);
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void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
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void mimicCres();
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Point selectionOffset(bool Left) const;
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std::string selectionSubtitle(bool Left) const;
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void garrisonChanged();
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void artifactsChanged(bool left);
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void calcTotalExp();
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void setExpToLevel();
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void updateRight(CTradeableItem *toUpdate);
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void artifactPicked();
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int firstFreeSlot();
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void moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art);
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};
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