.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
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2009-05-24 23:21:55 +00:00 |
AdventureMapButton.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CAdvmapInterface.cpp
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Infowindows for enemy towns.
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2009-07-20 02:56:35 +00:00 |
CAdvmapInterface.h
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Typo.
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2009-06-24 03:04:59 +00:00 |
CBattleInterface.cpp
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* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
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2009-07-26 12:15:38 +00:00 |
CBattleInterface.h
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Typo.
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2009-06-01 03:36:13 +00:00 |
CBitmapHandler.cpp
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* next part of exchange window
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2009-06-17 16:46:16 +00:00 |
CBitmapHandler.h
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* Removed trailing newline from settings.txt (caused warning)
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2009-05-09 16:18:27 +00:00 |
CCastleInterface.cpp
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Fixed switching music between towns and system options window.
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2009-07-26 11:42:00 +00:00 |
CCastleInterface.h
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Castle interface: improved town scrolling.
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2009-07-20 08:18:33 +00:00 |
CConfigHandler.cpp
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CConfigHandler.h
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CCreatureAnimation.cpp
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Fix 32 bits depth issues during combat.
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2009-05-17 03:34:41 +00:00 |
CCreatureAnimation.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CCursorHandler.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CCursorHandler.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* fixes for glitches in garrisons in non 800x600 resolutions
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2009-07-17 21:53:28 +00:00 |
CHeroWindow.h
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* next part of exchange window
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2009-06-19 12:10:36 +00:00 |
Client.cpp
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Castle interface: improved town scrolling.
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2009-07-20 08:18:33 +00:00 |
Client.h
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Fixed fighting guardians of Dwellings (and other objs as well).
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2009-07-20 23:34:06 +00:00 |
CMessage.cpp
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* saving system options
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2009-07-18 03:13:13 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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Castle interface: improved town scrolling.
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2009-07-20 08:18:33 +00:00 |
CPlayerInterface.cpp
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Fixed switching music between towns and system options window.
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2009-07-26 11:42:00 +00:00 |
CPlayerInterface.h
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Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
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2009-07-26 10:43:22 +00:00 |
CPreGame.cpp
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* fixed crash when there was flaggable building next to map edge
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2009-07-12 14:07:36 +00:00 |
CPreGame.h
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Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown.
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2009-05-29 01:50:33 +00:00 |
CSpellWindow.cpp
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* support for new objects:
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2009-07-21 13:53:26 +00:00 |
CSpellWindow.h
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* support for new objects:
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2009-07-21 13:53:26 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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Fourth part of sailing code.
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2009-07-26 03:33:13 +00:00 |
Graphics.h
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Infowindows for enemy towns.
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2009-07-20 02:56:35 +00:00 |
GUIBase.cpp
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Build fixes for linux.
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2009-05-21 00:55:30 +00:00 |
GUIBase.h
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Garrison interface in Exchange Window.
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2009-06-28 08:21:50 +00:00 |
GUIClasses.cpp
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Fixed switching music between towns and system options window.
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2009-07-26 11:42:00 +00:00 |
GUIClasses.h
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Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
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2009-07-26 10:43:22 +00:00 |
Makefile.am
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
Makefile.in
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
NetPacksClient.cpp
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Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
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2009-07-26 10:43:22 +00:00 |
SDL_Extensions.cpp
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* next part of hero exchange window
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2009-06-26 15:41:19 +00:00 |
SDL_Extensions.h
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* added native terrain bonuses in battles
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2009-06-30 12:28:22 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* fixes for glitches in garrisons in non 800x600 resolutions
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2009-07-17 21:53:28 +00:00 |