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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
46 lines
1003 B
C++
46 lines
1003 B
C++
/*
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* CMemorySerializer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BinarySerializer.h"
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#include "BinaryDeserializer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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/// Serializer that stores objects in the dynamic buffer. Allows performing deep object copies.
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class DLL_LINKAGE CMemorySerializer
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: public IBinaryReader, public IBinaryWriter
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{
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std::vector<ui8> buffer;
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size_t readPos; //index of the next byte to be read
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public:
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BinaryDeserializer iser;
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BinarySerializer oser;
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int read(void * data, unsigned size) override; //throws!
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int write(const void * data, unsigned size) override;
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CMemorySerializer();
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template <typename T>
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static std::unique_ptr<T> deepCopy(const T &data)
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{
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CMemorySerializer mem;
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mem.oser & &data;
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std::unique_ptr<T> ret;
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mem.iser & ret;
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return ret;
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}
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};
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VCMI_LIB_NAMESPACE_END
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