mirror of
https://github.com/vcmi/vcmi.git
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b20f8fd3d4
- fixed #389
327 lines
7.7 KiB
C++
327 lines
7.7 KiB
C++
#include "StdInc.h"
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#include "CMap.h"
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#include "../CArtHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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#include "../CHeroHandler.h"
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#include "../CDefObjInfoHandler.h"
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#include "../CSpellHandler.h"
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#include "CMapEditManager.h"
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), mainHeroPortrait(-1), hasMainTown(false),
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generateHeroAtMainTown(false), team(255), generateHero(false), p7(0), hasHero(false), customHeroID(-1), powerPlaceholders(-1)
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{
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auto allowed = VLC->townh->getDefaultAllowed();
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for (size_t i=0; i<allowed.size(); i++)
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if (allowed[i])
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allowedFactions.insert(i);
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}
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si8 PlayerInfo::defaultCastle() const
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{
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if(allowedFactions.size() == 1 || !isFactionRandom)
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{
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// faction can't be chosen - set to first that is marked as allowed
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assert(!allowedFactions.empty());
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return *allowedFactions.begin();
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}
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// set to random
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return -1;
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}
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si8 PlayerInfo::defaultHero() const
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{
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// we will generate hero in front of main town
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if((generateHeroAtMainTown && hasMainTown) || hasHero)
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{
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//random hero
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return -1;
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}
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return -2;
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}
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bool PlayerInfo::canAnyonePlay() const
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{
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return canHumanPlay || canComputerPlay;
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}
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LossCondition::LossCondition() : typeOfLossCon(ELossConditionType::LOSSSTANDARD),
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pos(int3(-1, -1, -1)), timeLimit(-1), obj(nullptr)
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{
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}
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VictoryCondition::VictoryCondition() : condition(EVictoryConditionType::WINSTANDARD),
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allowNormalVictory(false), appliesToAI(false), pos(int3(-1, -1, -1)), objectId(0),
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count(0), obj(nullptr)
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{
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}
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DisposedHero::DisposedHero() : heroId(0), portrait(255), players(0)
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{
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}
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CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
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firstOccurence(0), nextOccurence(0)
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{
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}
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bool CMapEvent::earlierThan(const CMapEvent & other) const
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{
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return firstOccurence < other.firstOccurence;
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}
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bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
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{
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return firstOccurence <= other.firstOccurence;
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}
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CCastleEvent::CCastleEvent() : town(nullptr)
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{
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}
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TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverType(ERiverType::NO_RIVER),
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riverDir(0), roadType(ERoadType::NO_ROAD), roadDir(0), extTileFlags(0), visitable(false),
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blocked(false)
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{
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}
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bool TerrainTile::entrableTerrain(const TerrainTile * from /*= NULL*/) const
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{
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return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
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}
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bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
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{
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return terType != ETerrainType::ROCK
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&& ((allowSea && terType == ETerrainType::WATER) || (allowLand && terType != ETerrainType::WATER));
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}
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bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
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{
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return entrableTerrain(from) && !blocked;
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}
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int TerrainTile::topVisitableId() const
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{
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return visitableObjects.size() ? visitableObjects.back()->ID : -1;
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}
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bool TerrainTile::isCoastal() const
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{
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return extTileFlags & 64;
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}
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bool TerrainTile::hasFavourableWinds() const
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{
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return extTileFlags & 128;
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}
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bool TerrainTile::isWater() const
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{
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return terType == ETerrainType::WATER;
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}
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CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
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twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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{
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allowedHeroes = VLC->heroh->getDefaultAllowed();
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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CMapHeader::~CMapHeader()
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{
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}
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CMap::CMap() : checksum(0), grailPos(-1, -1, -1), grailRadious(0), terrain(nullptr)
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{
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allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
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allowedArtifact = VLC->arth->getDefaultAllowed();
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allowedSpell = VLC->spellh->getDefaultAllowed();
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}
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CMap::~CMap()
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{
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if(terrain)
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{
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for(int ii=0;ii<width;ii++)
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{
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for(int jj=0;jj<height;jj++)
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delete [] terrain[ii][jj];
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delete [] terrain[ii];
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}
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delete [] terrain;
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}
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}
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void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
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int xVal = obj->pos.x + fx - 7;
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int yVal = obj->pos.y + fy - 5;
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int zVal = obj->pos.z;
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if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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{
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TerrainTile & curt = terrain[xVal][yVal][zVal];
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if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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{
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curt.visitableObjects -= obj;
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curt.visitable = curt.visitableObjects.size();
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}
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if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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{
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curt.blockingObjects -= obj;
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curt.blocked = curt.blockingObjects.size();
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}
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}
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}
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}
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}
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void CMap::addBlockVisTiles(CGObjectInstance * obj)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
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int xVal = obj->pos.x + fx - 7;
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int yVal = obj->pos.y + fy - 5;
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int zVal = obj->pos.z;
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if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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{
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TerrainTile & curt = terrain[xVal][yVal][zVal];
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if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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{
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curt.visitableObjects.push_back(obj);
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curt.visitable = true;
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}
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if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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{
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curt.blockingObjects.push_back(obj);
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curt.blocked = true;
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}
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}
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}
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}
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}
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CGHeroInstance * CMap::getHero(int heroID)
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{
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for(ui32 i=0; i<heroes.size();i++)
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if(heroes[i]->subID == heroID)
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return heroes[i];
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return nullptr;
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}
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bool CMap::isInTheMap(const int3 & pos) const
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{
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if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
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|| pos.z > (twoLevel ? 1 : 0))
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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TerrainTile & CMap::getTile(const int3 & tile)
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{
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assert(isInTheMap(tile));
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return terrain[tile.x][tile.y][tile.z];
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}
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const TerrainTile & CMap::getTile(const int3 & tile) const
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{
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assert(isInTheMap(tile));
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return terrain[tile.x][tile.y][tile.z];
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}
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bool CMap::isWaterTile(const int3 &pos) const
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{
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return isInTheMap(pos) && getTile(pos).terType == ETerrainType::WATER;
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}
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const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, bool lookForHero)
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{
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const std::vector<CGObjectInstance *> & objs = getTile(pos).visitableObjects;
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assert(objs.size());
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if(objs.size() > 1 && lookForHero && objs.front()->ID != Obj::HERO)
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{
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assert(objs.back()->ID == Obj::HERO);
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return objs.back();
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}
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else
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return objs.front();
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}
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void CMap::checkForObjectives()
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{
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if(isInTheMap(victoryCondition.pos))
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{
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victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
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}
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if(isInTheMap(lossCondition.pos))
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{
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lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
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}
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}
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void CMap::addNewArtifactInstance(CArtifactInstance * art)
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{
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art->id = ArtifactInstanceID(artInstances.size());
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artInstances.push_back(art);
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}
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void CMap::eraseArtifactInstance(CArtifactInstance * art)
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{
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assert(artInstances[art->id.getNum()] == art);
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artInstances[art->id.getNum()].dellNull();
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}
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void CMap::addQuest(CGObjectInstance * quest)
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{
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auto q = dynamic_cast<IQuestObject *>(quest);
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q->quest->qid = quests.size();
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quests.push_back(q->quest);
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}
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void CMap::initTerrain()
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{
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terrain = new TerrainTile**[width];
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for(int i = 0; i < width; ++i)
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{
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terrain[i] = new TerrainTile*[height];
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for(int j = 0; j < height; ++j)
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{
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terrain[i][j] = new TerrainTile[twoLevel ? 2 : 1];
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}
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}
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}
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CMapEditManager * CMap::getEditManager()
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{
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if(!editManager) editManager = make_unique<CMapEditManager>(this);
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return editManager.get();
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}
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