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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/config/schemas
2023-04-11 02:22:42 +04:00
..
artifact.json
battlefield.json
bonus.json vcmi: remove ONLY_ENEMY_ARMY range 2023-03-16 16:46:42 +03:00
creature.json Removed unused value from creature config 2023-01-28 13:56:51 +02:00
faction.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
hero.json vcmi: remove deprecated "specalties" node 2023-03-16 16:46:41 +03:00
heroClass.json
mapHeader.json
mod.json Updated mod.json schema 2023-03-27 22:33:36 +03:00
object.json All objects will register single name per object type 2023-01-26 23:32:55 +02:00
objectTemplate.json
objectType.json All objects will register single name per object type 2023-01-26 23:32:55 +02:00
obstacle.json Check obstacle image for existance in schema 2023-03-28 17:02:18 +03:00
river.json Added schemas for rivers & roads, updated terrain schema 2023-01-10 00:01:35 +02:00
road.json Added schemas for rivers & roads, updated terrain schema 2023-01-10 00:01:35 +02:00
script.json
settings.json Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
skill.json vcmi: move obligatory marker to CSkillHandler 2023-03-16 16:46:41 +03:00
spell.json spells: rework isMagical() 2023-03-31 01:01:25 +03:00
template.json
terrain.json Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
townBuilding.json
townSiege.json Updated schema 2022-11-29 15:14:10 +02:00
townStructure.json