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vcmi/lib/events/ObjectVisitStarted.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

72 lines
1.4 KiB
C++

/*
* ObjectVisitStarted.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObjectVisitStarted.h"
#include <vcmi/events/EventBus.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
SubscriptionRegistry<ObjectVisitStarted> * ObjectVisitStarted::getRegistry()
{
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
return Instance.get();
}
void ObjectVisitStarted::defaultExecute(const EventBus * bus, const ExecHandler & execHandler,
const PlayerColor & player, const ObjectInstanceID & heroId, const ObjectInstanceID & objId)
{
CObjectVisitStarted event(player, heroId, objId);
bus->executeEvent(event, execHandler);
}
CObjectVisitStarted::CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_)
: player(player_),
heroId(heroId_),
objId(objId_),
enabled(true)
{
}
PlayerColor CObjectVisitStarted::getPlayer() const
{
return player;
}
ObjectInstanceID CObjectVisitStarted::getHero() const
{
return heroId;
}
ObjectInstanceID CObjectVisitStarted::getObject() const
{
return objId;
}
bool CObjectVisitStarted::isEnabled() const
{
return enabled;
}
void CObjectVisitStarted::setEnabled(bool enable)
{
enabled = enable;
}
}
VCMI_LIB_NAMESPACE_END