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vcmi/lib/events/PlayerGotTurn.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

66 lines
1.2 KiB
C++

/*
* PlayerGotTurn.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "PlayerGotTurn.h"
#include <vcmi/events/EventBus.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
SubscriptionRegistry<PlayerGotTurn> * PlayerGotTurn::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = make_unique<SubscriptionRegistry<PlayerGotTurn>>();
return Instance.get();
}
void PlayerGotTurn::defaultExecute(const EventBus * bus, const ExecHandler & execHandler, PlayerColor & player)
{
CPlayerGotTurn event;
event.setPlayer(player);
bus->executeEvent(event, execHandler);
player = event.getPlayer();
}
CPlayerGotTurn::CPlayerGotTurn() = default;
bool CPlayerGotTurn::isEnabled() const
{
return true;
}
PlayerColor CPlayerGotTurn::getPlayer() const
{
return player;
}
void CPlayerGotTurn::setPlayer(const PlayerColor & value)
{
player = value;
}
int32_t CPlayerGotTurn::getPlayerIndex() const
{
return player.getNum();
}
void CPlayerGotTurn::setPlayerIndex(int32_t value)
{
player = PlayerColor(value);
}
}
VCMI_LIB_NAMESPACE_END