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vcmi/client/VCMI_client.vcxproj.filters
Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="AdventureMapClasses.cpp" />
<ClCompile Include="BattleInterface\CBattleAnimations.cpp" />
<ClCompile Include="BattleInterface\CBattleInterface.cpp" />
<ClCompile Include="BattleInterface\CBattleInterfaceClasses.cpp" />
<ClCompile Include="BattleInterface\CCreatureAnimation.cpp" />
<ClCompile Include="CAdvmapInterface.cpp" />
<ClCompile Include="CAnimation.cpp" />
<ClCompile Include="..\CCallback.cpp" />
<ClCompile Include="CBitmapHandler.cpp" />
<ClCompile Include="CCastleInterface.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CCreatureWindow.cpp" />
<ClCompile Include="CDefHandler.cpp" />
<ClCompile Include="CGameInfo.cpp" />
<ClCompile Include="CHeroWindow.cpp" />
<ClCompile Include="CKingdomInterface.cpp" />
<ClCompile Include="Client.cpp" />
<ClCompile Include="CMessage.cpp" />
<ClCompile Include="CMT.cpp" />
<ClCompile Include="CMusicHandler.cpp" />
<ClCompile Include="CPlayerInterface.cpp" />
<ClCompile Include="CPreGame.cpp" />
<ClCompile Include="CSpellWindow.cpp" />
<ClCompile Include="CVideoHandler.cpp" />
<ClCompile Include="Graphics.cpp" />
<ClCompile Include="GUIClasses.cpp" />
<ClCompile Include="mapHandler.cpp" />
<ClCompile Include="NetPacksClient.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="UIFramework\CCursorHandler.cpp" />
<ClCompile Include="UIFramework\CGuiHandler.cpp" />
<ClCompile Include="UIFramework\CIntObject.cpp" />
<ClCompile Include="UIFramework\CIntObjectClasses.cpp" />
<ClCompile Include="UIFramework\Geometries.cpp" />
<ClCompile Include="UIFramework\SDL_Extensions.cpp" />
<ClCompile Include="CQuestLog.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="AdventureMapClasses.h" />
<ClInclude Include="BattleInterface\CBattleAnimations.h" />
<ClInclude Include="BattleInterface\CBattleInterface.h" />
<ClInclude Include="BattleInterface\CBattleInterfaceClasses.h" />
<ClInclude Include="BattleInterface\CCreatureAnimation.h" />
<ClInclude Include="CAdvmapInterface.h" />
<ClInclude Include="CAnimation.h" />
<ClInclude Include="CBitmapHandler.h" />
<ClInclude Include="..\CCallback.h" />
<ClInclude Include="CCastleInterface.h" />
<ClInclude Include="CConfigHandler.h" />
<ClInclude Include="CCreatureWindow.h" />
<ClInclude Include="CDefHandler.h" />
<ClInclude Include="CGameInfo.h" />
<ClInclude Include="CHeroWindow.h" />
<ClInclude Include="CKingdomInterface.h" />
<ClInclude Include="Client.h" />
<ClInclude Include="CMessage.h" />
<ClInclude Include="CMusicHandler.h" />
<ClInclude Include="CPlayerInterface.h" />
<ClInclude Include="CPreGame.h" />
<ClInclude Include="CSoundBase.h" />
<ClInclude Include="CSpellWindow.h" />
<ClInclude Include="CVideoHandler.h" />
<ClInclude Include="FontBase.h" />
<ClInclude Include="FunctionList.h" />
<ClInclude Include="Graphics.h" />
<ClInclude Include="GUIClasses.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="UIFramework\CCursorHandler.h" />
<ClInclude Include="UIFramework\CGuiHandler.h" />
<ClInclude Include="UIFramework\CIntObject.h" />
<ClInclude Include="UIFramework\CIntObjectClasses.h" />
<ClInclude Include="UIFramework\Geometries.h" />
<ClInclude Include="UIFramework\SDL_Extensions.h" />
<ClInclude Include="UIFramework\SDL_Pixels.h" />
<ClInclude Include="CQuestLog.h" />
<ClCompile Include="CQuestLog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="mapHandler.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="VCMI_client.rc" />
<ClInclude Include="CQuestLog.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\ChangeLog" />
<None Include="vcmi.ico" />
</ItemGroup>
</Project>