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vcmi/lib/VCMI_Lib.h
Ivan Savenko 44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00

61 lines
1.6 KiB
C++

#pragma once
/*
* VCMI_Lib.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
class CModHandler;
/// Loads and constructs several handlers
class DLL_LINKAGE LibClasses
{
public:
bool IS_AI_ENABLED; //VLC is the only object visible from both CMT and GeniusAI
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CObjectHandler * objh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
CModHandler * modh;
LibClasses(); //c-tor, loads .lods and NULLs handlers
~LibClasses();
void init(); //uses standard config file
void clear(); //deletes all handlers and its data
void makeNull(); //sets all handler (except of lodhs) pointers to null
static void loadFilesystem();
void callWhenDeserializing(); //should be called only by serialize !!!
template <typename Handler> void serialize(Handler &h, const int version)
{
h & heroh & arth & creh & townh & objh & dobjinfo & spellh & modh & IS_AI_ENABLED;;
if(!h.saving)
{
callWhenDeserializing();
}
}
};
extern DLL_LINKAGE LibClasses * VLC;
DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile);