..
Filesystem
- fixes #1086
2012-09-27 13:23:33 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
- Fixed wrong creature teleported
2012-04-28 19:40:27 +00:00
BattleHex.cpp
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
BattleHex.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
BattleState.cpp
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
BattleState.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
CArtHandler.cpp
Fix #1095 .
2012-09-28 19:11:09 +00:00
CArtHandler.h
* fixed 1085
2012-09-25 14:40:39 +00:00
CBattleCallback.cpp
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
CBattleCallback.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
CBuildingHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CBuildingHandler.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp
* support for campaign scenarios with no bonuses
2012-09-24 19:23:11 +00:00
CCampaignHandler.h
* support for campaign scenarios with no bonuses
2012-09-24 19:23:11 +00:00
CConsoleHandler.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CConsoleHandler.h
* Final commit
2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp
Tweaks for creature bonuses.
2012-09-26 19:02:44 +00:00
CCreatureHandler.h
* Fixed #1096
2012-09-28 20:49:23 +00:00
CCreatureSet.cpp
-Fixed abilities for new creatures not being displayed in creature window
2012-09-26 05:13:47 +00:00
CCreatureSet.h
* campaign against magic numbers
2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.cpp
* campaign against magic numbers
2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.h
large filesystem update. Filesysytem is now fully functional, everything should work.
2012-08-01 12:02:54 +00:00
CGameInterface.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CGameInterface.h
Work in progress on BattleAI. Related changes:
2012-09-20 16:55:21 +00:00
CGameState.cpp
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
CGameState.h
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
2012-09-28 15:46:09 +00:00
CGeneralTextHandler.cpp
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
CGeneralTextHandler.h
- replaced loadToIt with better H3 parser.
2012-08-25 08:44:51 +00:00
CHeroHandler.cpp
* campaign against magic numbers
2012-09-23 18:01:04 +00:00
CHeroHandler.h
* campaign against magic numbers
2012-09-23 18:01:04 +00:00
CLogger.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CLogger.h
* Final commit
2011-12-13 21:35:28 +00:00
CMakeLists.txt
- build system update
2012-08-26 09:59:07 +00:00
CMapInfo.cpp
* fixed bug when starting certain maps in campaigns
2012-09-24 16:14:53 +00:00
CMapInfo.h
large filesystem update. Filesysytem is now fully functional, everything should work.
2012-08-01 12:02:54 +00:00
CModHandler.cpp
Tweaks for creature bonuses.
2012-09-26 19:02:44 +00:00
CModHandler.h
- fixed crash on start of some campaigns
2012-09-23 14:32:49 +00:00
CObjectHandler.cpp
* VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal
2012-09-28 16:20:18 +00:00
CObjectHandler.h
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
2012-09-28 15:46:09 +00:00
CObstacleInstance.cpp
- moved ParseBonus to JsonNode.cpp (linkage errors)
2012-07-19 18:52:44 +00:00
CObstacleInstance.h
- moved ParseBonus to JsonNode.cpp (linkage errors)
2012-07-19 18:52:44 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
Connection.h
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
CSpellHandler.h
Implemented spell countering.
2012-09-13 23:41:03 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
CTownHandler.h
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
GameConstants.h
Bumping release version.
2012-09-27 05:45:38 +00:00
HeroBonus.cpp
* experimental support for bonus limiter/propagator loading from json (not turned on yet)
2012-09-27 16:48:46 +00:00
HeroBonus.h
* experimental support for bonus limiter/propagator loading from json (not turned on yet)
2012-09-27 16:48:46 +00:00
IGameCallback.cpp
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
IGameCallback.h
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
IGameEventsReceiver.h
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
int3.h
- first part of CIntObject API clean-up.
2012-06-02 15:16:54 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution.
2012-09-27 17:58:14 +00:00
JsonNode.h
* start map in campaign button is properly disabled/enabled (I hope)
2012-09-26 18:10:29 +00:00
Makefile.am
- build system update
2012-08-26 09:59:07 +00:00
Makefile.in
- build system update
2012-08-26 09:59:07 +00:00
map.cpp
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
map.h
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
NetPacks.h
- fixed #1075 , #1080 , #1081
2012-09-26 13:13:39 +00:00
NetPacksLib.cpp
* Fixed #1096
2012-09-28 20:49:23 +00:00
RegisterTypes.h
Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
2012-09-16 13:34:01 +00:00
ResourceSet.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
ResourceSet.h
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
StartInfo.h
* fixed bug when starting certain maps in campaigns
2012-09-24 16:14:53 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
UnlockGuard.h
- fixes for gcc-4.7
2012-04-08 10:34:23 +00:00
vcmi_endian.h
- removed multiple unused files
2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp
- Fixed some issues and crashes
2012-09-21 19:49:35 +00:00
VCMI_Lib.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
VCMIDirs.h
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00