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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/server
2024-07-19 13:57:06 +00:00
..
battles Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
processors New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
queries Fixed new issues detected by SonarCloud 2024-07-15 07:46:40 +00:00
CGameHandler.cpp Fix crash on loading saves made in 1.4/1.5 2024-07-19 13:57:06 +00:00
CGameHandler.h Fix crash on loading saves made in 1.4/1.5 2024-07-19 13:57:06 +00:00
CMakeLists.txt Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
CVCMIServer.cpp Remove no longer used random seeds from StartInfo 2024-07-16 13:13:39 +00:00
CVCMIServer.h Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
GlobalLobbyProcessor.cpp JsonNode constructors: Take fileName as argument 2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h Guest can also use & renaming 2024-05-01 15:58:22 +02:00
NetPacksLobbyServer.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
NetPacksServer.cpp Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
ServerNetPackVisitors.h Saving costume 2024-04-27 21:35:37 +03:00
ServerSpellCastEnvironment.cpp New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h
TurnTimerHandler.cpp Running out of timer during battle will no longer force retreat 2024-06-19 19:59:06 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00