mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
7ba271edf1
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y]. * Nullkiller AI can get it too. * Use boost::multi_array instead of nested vectors * In MapHandler too * Rotate foreach algorithms, too * VCAI gets rotated, too
179 lines
4.8 KiB
C++
179 lines
4.8 KiB
C++
/*
|
|
* Functions.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "Functions.h"
|
|
#include "CMapGenerator.h"
|
|
#include "ObjectManager.h"
|
|
#include "RoadPlacer.h"
|
|
#include "TreasurePlacer.h"
|
|
#include "ConnectionsPlacer.h"
|
|
#include "TownPlacer.h"
|
|
#include "WaterProxy.h"
|
|
#include "WaterRoutes.h"
|
|
#include "RmgMap.h"
|
|
#include "TileInfo.h"
|
|
#include "RmgPath.h"
|
|
#include "../CTownHandler.h"
|
|
#include "../mapping/CMapEditManager.h"
|
|
#include "../mapping/CMap.h"
|
|
#include "../mapObjects/CommonConstructors.h"
|
|
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
|
|
#include "../VCMI_Lib.h"
|
|
|
|
void createModificators(RmgMap & map)
|
|
{
|
|
for(auto & z : map.getZones())
|
|
{
|
|
auto & zone = *z.second;
|
|
switch(zone.getType())
|
|
{
|
|
case ETemplateZoneType::WATER:
|
|
zone.addModificator<ObjectManager>();
|
|
zone.addModificator<TreasurePlacer>();
|
|
zone.addModificator<WaterProxy>();
|
|
zone.addModificator<WaterRoutes>();
|
|
break;
|
|
|
|
default:
|
|
zone.addModificator<TownPlacer>();
|
|
zone.addModificator<ObjectManager>();
|
|
zone.addModificator<ConnectionsPlacer>();
|
|
zone.addModificator<TreasurePlacer>();
|
|
zone.addModificator<RoadPlacer>();
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
|
|
{
|
|
int distanceSq = distance * distance;
|
|
auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
|
|
{
|
|
return t.dist2dSQ(zone.getPos()) > distanceSq;
|
|
});
|
|
return subarea.getTiles();
|
|
}
|
|
|
|
void createBorder(RmgMap & gen, Zone & zone)
|
|
{
|
|
rmg::Area borderArea(zone.getArea().getBorder());
|
|
rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
|
|
auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
|
|
{
|
|
auto tile = borderOutsideArea.nearest(t);
|
|
return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
|
|
});
|
|
|
|
for(auto & tile : blockBorder.getTilesVector())
|
|
{
|
|
if(gen.isPossible(tile))
|
|
{
|
|
gen.setOccupied(tile, ETileType::BLOCKED);
|
|
zone.areaPossible().erase(tile);
|
|
}
|
|
|
|
gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
|
|
{
|
|
if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
|
|
{
|
|
gen.setOccupied(nearbyPos, ETileType::BLOCKED);
|
|
zone.areaPossible().erase(nearbyPos);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
|
|
{
|
|
auto v = zone.getArea().getTilesVector();
|
|
map.getEditManager()->getTerrainSelection().setSelection(v);
|
|
map.getEditManager()->drawTerrain(terrainType, &generator);
|
|
}
|
|
|
|
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
|
|
{
|
|
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
|
|
vstd::erase_if(factories, [ObjID, &terrain](si32 f)
|
|
{
|
|
return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
|
|
});
|
|
|
|
return *RandomGeneratorUtil::nextItem(factories, generator);
|
|
}
|
|
|
|
void initTerrainType(Zone & zone, CMapGenerator & gen)
|
|
{
|
|
if(zone.getType()==ETemplateZoneType::WATER)
|
|
{
|
|
//collect all water terrain types
|
|
std::vector<Terrain> waterTerrains;
|
|
for(auto & terrain : Terrain::Manager::terrains())
|
|
if(terrain.isWater())
|
|
waterTerrains.push_back(terrain);
|
|
|
|
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
|
|
}
|
|
else
|
|
{
|
|
if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
|
|
{
|
|
zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
|
|
}
|
|
else
|
|
{
|
|
zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
|
|
}
|
|
|
|
//TODO: allow new types of terrain?
|
|
{
|
|
if(zone.isUnderground())
|
|
{
|
|
if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
|
|
{
|
|
//collect all underground terrain types
|
|
std::vector<Terrain> undegroundTerrains;
|
|
for(auto & terrain : Terrain::Manager::terrains())
|
|
if(terrain.isUnderground())
|
|
undegroundTerrains.push_back(terrain);
|
|
|
|
zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
|
|
zone.setTerrainType(Terrain("dirt"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
|
|
{
|
|
if(map.map().twoLevel)
|
|
{
|
|
//finally mark rock tiles as occupied, spawn no obstacles there
|
|
for(int x = 0; x < map.map().width; x++)
|
|
{
|
|
for(int y = 0; y < map.map().height; y++)
|
|
{
|
|
int3 tile(x, y, 1);
|
|
if(!map.map().getTile(tile).terType.isPassable())
|
|
{
|
|
map.setOccupied(tile, ETileType::USED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|