mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
4bd0ff680a
random map generator refactoring and improvements
42 lines
893 B
C++
42 lines
893 B
C++
/*
|
|
* TileInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "../Terrain.h"
|
|
|
|
class TileInfo
|
|
{
|
|
public:
|
|
|
|
TileInfo();
|
|
|
|
float getNearestObjectDistance() const;
|
|
void setNearestObjectDistance(float value);
|
|
bool isBlocked() const;
|
|
bool shouldBeBlocked() const;
|
|
bool isPossible() const;
|
|
bool isFree() const;
|
|
bool isUsed() const;
|
|
bool isRoad() const;
|
|
void setOccupied(ETileType::ETileType value);
|
|
Terrain getTerrainType() const;
|
|
ETileType::ETileType getTileType() const;
|
|
void setTerrainType(Terrain value);
|
|
|
|
void setRoadType(const std::string & value);
|
|
private:
|
|
float nearestObjectDistance;
|
|
ETileType::ETileType occupied;
|
|
Terrain terrain;
|
|
std::string roadType;
|
|
};
|