mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
4bd0ff680a
random map generator refactoring and improvements
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
|
|
* WaterProxy.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "Zone.h"
|
|
|
|
struct RouteInfo
|
|
{
|
|
rmg::Area blocked;
|
|
int3 visitable;
|
|
int3 boarding;
|
|
rmg::Area water;
|
|
};
|
|
|
|
class WaterProxy: public Modificator
|
|
{
|
|
public:
|
|
MODIFICATOR(WaterProxy);
|
|
|
|
//subclass to store disconnected parts of water zone
|
|
struct Lake
|
|
{
|
|
rmg::Area area; //water tiles
|
|
std::map<int3, int> distanceMap; //distance map for lake
|
|
std::map<int, rmg::Tileset> reverseDistanceMap;
|
|
std::map<TRmgTemplateZoneId, rmg::Area> neighbourZones; //zones boardered. Area - part of land
|
|
std::set<TRmgTemplateZoneId> keepConnections;
|
|
};
|
|
|
|
bool waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB);
|
|
RouteInfo waterRoute(Zone & dst);
|
|
|
|
void process() override;
|
|
void init() override;
|
|
char dump(const int3 &) override;
|
|
const std::vector<Lake> & getLakes() const;
|
|
|
|
protected:
|
|
void collectLakes();
|
|
|
|
bool placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info);
|
|
bool placeBoat(Zone & land, const Lake & lake, RouteInfo & info);
|
|
|
|
protected:
|
|
std::vector<Lake> lakes; //disconnected parts of zone. Used to work with water zones
|
|
std::map<int3, int> lakeMap; //map tile on lakeId which is position of lake in lakes array +1
|
|
};
|
|
|