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vcmi/lib/network/NetworkConnection.h
2024-05-11 16:10:07 +00:00

47 lines
1.4 KiB
C++

/*
* NetworkConnection.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetworkDefines.h"
VCMI_LIB_NAMESPACE_BEGIN
class NetworkConnection : public INetworkConnection, public std::enable_shared_from_this<NetworkConnection>
{
static const int messageHeaderSize = sizeof(uint32_t);
static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
std::list<std::vector<std::byte>> dataToSend;
std::shared_ptr<NetworkSocket> socket;
std::shared_ptr<NetworkTimer> timer;
std::mutex writeMutex;
NetworkBuffer readBuffer;
INetworkConnectionListener & listener;
void heartbeat();
void startReceiving();
void onHeaderReceived(const boost::system::error_code & ec);
void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize);
void doSendData();
void onDataSent(const boost::system::error_code & ec);
public:
NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context);
void start();
void close() override;
void sendPacket(const std::vector<std::byte> & message) override;
};
VCMI_LIB_NAMESPACE_END