Ivan Savenko
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0403626c93
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Fix excessive calls of steady_timer::async_wait
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2024-05-11 16:10:07 +00:00 |
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Ivan Savenko
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67604e1e01
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Reapply "Simple implementation of heartbeat package"
This reverts commit ede92c1a9c .
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2024-05-11 16:10:08 +00:00 |
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Ivan Savenko
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4c3aac8f19
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Use async_write to prevent locks if receiver is too slow
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2024-05-11 16:09:03 +00:00 |
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Ivan Savenko
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66e2e13ba1
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Add few more safety checks to network connection logic
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2024-05-07 08:34:47 +00:00 |
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Ivan Savenko
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ede92c1a9c
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Revert "Simple implementation of heartbeat package"
This reverts commit 5f344e410a .
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2024-05-07 08:31:08 +00:00 |
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Ivan Savenko
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5f344e410a
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Simple implementation of heartbeat package
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2024-04-30 22:44:31 +03:00 |
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Ivan Savenko
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6901945b6e
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Fix possible thread race on sending packet from two threads
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2024-02-25 20:05:28 +02:00 |
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Ivan Savenko
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779625415f
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Guard against concurrent writes on same asio::socket instance
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2024-02-19 13:47:06 +02:00 |
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Ivan Savenko
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7dee24edae
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Cleanup
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2024-02-03 23:30:16 +02:00 |
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Ivan Savenko
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2c2bec791c
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Fixes and cleanup of game client network shutdown and restart
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2024-02-03 19:27:04 +02:00 |
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Ivan Savenko
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f97ffd8e9a
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Better handling of disconnects, code cleanup
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2024-02-02 15:32:06 +02:00 |
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Ivan Savenko
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29c0989849
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Use std::byte to manage network data
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2024-02-02 02:02:09 +02:00 |
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Ivan Savenko
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80e960bc8e
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Finalized new TCP networking API
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2024-01-19 23:52:28 +02:00 |
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Ivan Savenko
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22f0ca67c6
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Fix connection to game lobby & map load
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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0a1153e1c6
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Switch client-server communication to new API
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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de5227142b
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Implemented message receiving / broadcasting
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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dff9cf39c0
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Implemented connection handling
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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c2c43602ea
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Initial version of global lobby server available in client
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2024-01-19 23:49:59 +02:00 |
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