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ff635edc0b
preparation for having client and server in a single process
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*
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* CBasicLogConfigurator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../CConsoleHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CConsoleHandler;
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class JsonNode;
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/// The class CBasicLogConfigurator reads log properties from settings.json and
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/// sets up the logging system. Make sure that you use the same configurator object to
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/// initialize the whole logging system. If you don't do so, the log file will be overwritten/truncated.
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class DLL_LINKAGE CBasicLogConfigurator
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{
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public:
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CBasicLogConfigurator(boost::filesystem::path filePath, CConsoleHandler * const console);
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/// Configures the logging system by parsing the logging settings. It adds the console target and the file target to the global logger.
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/// Doesn't throw, but logs on success or fault.
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void configure();
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/// Configures a default logging system by adding the console target and the file target to the global logger.
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void configureDefault();
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/// Removes all targets from the global logger.
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void deconfigure();
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private:
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// Gets ELogLevel enum from string. (Should be moved to CLogger as a separate function?)
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// Throws: std::runtime_error
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static ELogLevel::ELogLevel getLogLevel(const std::string & level);
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// Gets EConsoleTextColor enum from strings. (Should be moved to CLogger as a separate function?)
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// Throws: std::runtime_error
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static EConsoleTextColor::EConsoleTextColor getConsoleColor(const std::string & colorName);
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boost::filesystem::path filePath;
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CConsoleHandler * console;
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bool appendToLogFile;
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};
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VCMI_LIB_NAMESPACE_END
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