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vcmi/config/factions
Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
..
castle.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
conflux.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
dungeon.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
fortress.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
inferno.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
necropolis.json vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
neutral.json Native terrain is now required for faction, opt-out with value "none" 2023-01-17 22:59:14 +02:00
rampart.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
random.json * WIP on event condition format 2017-05-27 00:23:19 +03:00
stronghold.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
tower.json vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00