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modificators
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Increased amount of generated treasure piles without increasing density
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2023-12-12 12:50:27 +01:00 |
threadpool
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CMapGenerator.cpp
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
CMapGenerator.h
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+ Handled banning spells and artifacts
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2023-07-17 17:21:28 +02:00 |
CMapGenOptions.cpp
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Fix unused variable
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2023-12-10 09:50:25 +01:00 |
CMapGenOptions.h
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Missing change
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2023-11-07 20:58:22 +01:00 |
CRmgTemplate.cpp
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CRmgTemplate.h
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Fixed most of reported issues, removed unused code.
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2023-10-29 21:25:39 +01:00 |
CRmgTemplateStorage.cpp
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CRmgTemplateStorage.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CZonePlacer.cpp
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Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
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2023-11-07 20:54:04 +01:00 |
CZonePlacer.h
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float3.h
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Functions.cpp
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Functions.h
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RmgArea.cpp
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Fix placing road inside underground rock
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2023-08-06 21:14:16 +02:00 |
RmgArea.h
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Fix placing road inside underground rock
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2023-08-06 21:14:16 +02:00 |
RmgMap.cpp
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
RmgMap.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
RmgObject.cpp
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Merge pull request #3127 from vcmi/fix_random_object_templates
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2023-12-10 23:11:20 +02:00 |
RmgObject.h
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Working fir for Corpse issue:
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2023-12-06 20:49:28 +01:00 |
RmgPath.cpp
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RmgPath.h
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TileInfo.cpp
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
TileInfo.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
Zone.cpp
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
Zone.h
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |