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vcmi/lib/StackFeature.h
2009-05-10 15:24:46 +00:00

101 lines
3.9 KiB
C++

#ifndef __STACK_FEATURE_H__
#define __STACK_FEATURE_H__
struct StackFeature
{
//general list of stack abilities and effects
enum ECombatFeatures
{
NO_TYPE,
DOUBLE_WIDE, FLYING, SHOOTER, CHARGE_IMMUNITY, ADDITIONAL_ATTACK, UNLIMITED_RETAILATIONS,
NO_MELEE_PENALTY, JOUSTING /*for champions*/,
RAISING_MORALE, HATE /*eg. angels hate devils*/,
KING1,
KING2, KING3, MAGIC_RESISTANCE /*in %*/,
CHANGES_SPELL_COST /*in mana points, eg. pegasus or mage*/,
SPELL_AFTER_ATTACK /* subtype - spell id, value - spell level, aditional info - chance in %; eg. dendroids*/,
SPELL_RESISTANCE_AURA /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/,
LEVEL_SPELL_IMMUNITY /*creature is immune to all spell with level below value of this bonus*/,
TWO_HEX_ATTACK_BREATH /*eg. dragons*/,
SPELL_DAMAGE_REDUCTION /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/,
NO_WALL_PENALTY, NON_LIVING /*eg. gargoyle*/,
RANDOM_SPELLCASTER, BLOCKS_RETAILATION /*eg. naga*/,
SPELL_IMMUNITY /*value - spell id*/,
MANA_CHANNELING /*in %, eg. familiar*/,
SPELL_LIKE_ATTACK /*value - spell id; range is taken from spell, but damage from creature; eg. magog*/,
THREE_HEADED_ATTACK /*eg. cerberus*/,
DEAMON_SUMMONING /*pit lord*/,
FIRE_IMMUNITY, FIRE_SHIELD, ENEMY_MORALE_DECREASING, ENEMY_LUCK_DECREASING, UNDEAD, REGENERATION, MANA_DRAIN, LIFE_DRAIN,
DOUBLE_DAMAGE_CHANCE /*in %, eg. dread knight*/,
RETURN_AFTER_STRIKE, SELF_MORALE /*eg. minotaur*/,
SPELLCASTER /*value - spell id*/, CATAPULT,
ENEMY_DEFENCE_REDUCTION /*in %, eg. behemots*/,
GENERAL_DAMAGE_REDUCTION /*eg. while stoned or blinded - in %, subtype: -1 - any damage, 0 - melee damage, 1 - ranged damage*/,
ATTACKS_ALL_ADAJCENT /*eg. hydra*/,
MORE_DAMEGE_FROM_SPELL /*value - damage increase in %, subtype - spell id*/,
CASTS_SPELL_WHEN_KILLED /*similar to spell after attack*/,
FEAR, FEARLESS, NO_DISTANCE_PENALTY, NO_OBSTACLES_PENALTY,
SELF_LUCK /*halfling*/,
ATTACK_BONUS, DEFENCE_BONUS, SPEED_BONUS, HP_BONUS, ENCHANTER, HEALER, SIEGE_WEAPON, LUCK_BONUS, MORALE_BONUS, HYPNOTIZED, ADDITIONAL_RETAILATION,
MAGIC_MIRROR /* value - chance of redirecting in %*/,
SUMMONED, ALWAYS_MINUMUM_DAMAGE /*unit does its minimum damage from range; -1 - any attack, 0 - melee, 1 - ranged*/,
ALWAYS_MAXIMUM_DAMAGE /*eg. bless effect, -1 - any attack, 0 - melee, 1 - ranged*/,
ATTACKS_NEAREST_CREATURE /*while in berserk*/, IN_FRENZY,
SLAYER /*value - level*/,
FORGETFULL /*forgetfullnes spell effect*/,
CLONED, NOT_ACTIVE
};
enum EDuration
{
WHOLE_BATTLE,
N_TURNS,
UNITL_BEING_ATTACKED,/*removed after attack and counterattacks are performed*/
UNTIL_ATTACK /*removed after attack and counterattacks are performed*/
};
enum ESource
{
CREATURE_ABILITY,
BONUS_FROM_HERO,
SPELL_EFFECT
};
ECombatFeatures type;
EDuration duration;
ESource source;
ui16 turnsRemain; //if duration is N_TURNS it describes how long the effect will last
si16 subtype; //subtype of bonus/feature
si32 value;
si32 additionalInfo;
inline bool operator == (const ECombatFeatures & cf) const
{
return type == cf;
}
StackFeature() : type(NO_TYPE)
{}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & type & duration & source & turnsRemain & subtype & value & additionalInfo;
}
};
//generates StackFeature from given data
inline StackFeature makeFeature(StackFeature::ECombatFeatures type, StackFeature::EDuration duration, si16 subtype, si32 value, StackFeature::ESource source, ui16 turnsRemain = 0, si32 additionalInfo = 0)
{
StackFeature sf;
sf.type = type;
sf.duration = duration;
sf.source = source;
sf.turnsRemain = turnsRemain;
sf.subtype = subtype;
sf.value = value;
sf.additionalInfo = additionalInfo;
return sf;
}
#endif //__STACK_FEATURE_H__