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lib/StackFeature.h
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lib/StackFeature.h
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#ifndef __STACK_FEATURE_H__
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#define __STACK_FEATURE_H__
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struct StackFeature
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{
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//general list of stack abilities and effects
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enum ECombatFeatures
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{
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NO_TYPE,
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DOUBLE_WIDE, FLYING, SHOOTER, CHARGE_IMMUNITY, ADDITIONAL_ATTACK, UNLIMITED_RETAILATIONS,
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NO_MELEE_PENALTY, JOUSTING /*for champions*/,
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RAISING_MORALE, HATE /*eg. angels hate devils*/,
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KING1,
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KING2, KING3, MAGIC_RESISTANCE /*in %*/,
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CHANGES_SPELL_COST /*in mana points, eg. pegasus or mage*/,
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SPELL_AFTER_ATTACK /* subtype - spell id, value - spell level, aditional info - chance in %; eg. dendroids*/,
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SPELL_RESISTANCE_AURA /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/,
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LEVEL_SPELL_IMMUNITY /*creature is immune to all spell with level below value of this bonus*/,
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TWO_HEX_ATTACK_BREATH /*eg. dragons*/,
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SPELL_DAMAGE_REDUCTION /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/,
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NO_WALL_PENALTY, NON_LIVING /*eg. gargoyle*/,
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RANDOM_SPELLCASTER, BLOCKS_RETAILATION /*eg. naga*/,
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SPELL_IMMUNITY /*value - spell id*/,
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MANA_CHANNELING /*in %, eg. familiar*/,
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SPELL_LIKE_ATTACK /*value - spell id; range is taken from spell, but damage from creature; eg. magog*/,
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THREE_HEADED_ATTACK /*eg. cerberus*/,
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DEAMON_SUMMONING /*pit lord*/,
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FIRE_IMMUNITY, FIRE_SHIELD, ENEMY_MORALE_DECREASING, ENEMY_LUCK_DECREASING, UNDEAD, REGENERATION, MANA_DRAIN, LIFE_DRAIN,
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DOUBLE_DAMAGE_CHANCE /*in %, eg. dread knight*/,
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RETURN_AFTER_STRIKE, SELF_MORALE /*eg. minotaur*/,
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SPELLCASTER /*value - spell id*/, CATAPULT,
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ENEMY_DEFENCE_REDUCTION /*in %, eg. behemots*/,
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GENERAL_DAMAGE_REDUCTION /*eg. while stoned or blinded - in %, subtype: -1 - any damage, 0 - melee damage, 1 - ranged damage*/,
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ATTACKS_ALL_ADAJCENT /*eg. hydra*/,
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MORE_DAMEGE_FROM_SPELL /*value - damage increase in %, subtype - spell id*/,
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CASTS_SPELL_WHEN_KILLED /*similar to spell after attack*/,
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FEAR, FEARLESS, NO_DISTANCE_PENALTY, NO_OBSTACLES_PENALTY,
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SELF_LUCK /*halfling*/,
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ATTACK_BONUS, DEFENCE_BONUS, SPEED_BONUS, HP_BONUS, ENCHANTER, HEALER, SIEGE_WEAPON, LUCK_BONUS, MORALE_BONUS, HYPNOTIZED, ADDITIONAL_RETAILATION,
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MAGIC_MIRROR /* value - chance of redirecting in %*/,
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SUMMONED, ALWAYS_MINUMUM_DAMAGE /*unit does its minimum damage from range; -1 - any attack, 0 - melee, 1 - ranged*/,
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ALWAYS_MAXIMUM_DAMAGE /*eg. bless effect, -1 - any attack, 0 - melee, 1 - ranged*/,
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ATTACKS_NEAREST_CREATURE /*while in berserk*/, IN_FRENZY,
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SLAYER /*value - level*/,
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FORGETFULL /*forgetfullnes spell effect*/,
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CLONED, NOT_ACTIVE
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};
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enum EDuration
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{
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WHOLE_BATTLE,
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N_TURNS,
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UNITL_BEING_ATTACKED,/*removed after attack and counterattacks are performed*/
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UNTIL_ATTACK /*removed after attack and counterattacks are performed*/
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};
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enum ESource
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{
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CREATURE_ABILITY,
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BONUS_FROM_HERO,
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SPELL_EFFECT
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};
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ECombatFeatures type;
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EDuration duration;
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ESource source;
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ui16 turnsRemain; //if duration is N_TURNS it describes how long the effect will last
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si16 subtype; //subtype of bonus/feature
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si32 value;
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si32 additionalInfo;
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inline bool operator == (const ECombatFeatures & cf) const
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{
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return type == cf;
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}
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StackFeature() : type(NO_TYPE)
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{}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & type & duration & source & turnsRemain & subtype & value & additionalInfo;
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}
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};
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//generates StackFeature from given data
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inline StackFeature makeFeature(StackFeature::ECombatFeatures type, StackFeature::EDuration duration, si16 subtype, si32 value, StackFeature::ESource source, ui16 turnsRemain = 0, si32 additionalInfo = 0)
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{
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StackFeature sf;
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sf.type = type;
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sf.duration = duration;
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sf.source = source;
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sf.turnsRemain = turnsRemain;
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sf.subtype = subtype;
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sf.value = value;
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sf.additionalInfo = additionalInfo;
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return sf;
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}
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#endif //__STACK_FEATURE_H__
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