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vcmi/lib/ArtifactUtils.cpp

224 lines
5.7 KiB
C++

/*
* ArtifactUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "ArtifactUtils.h"
#include "CArtHandler.h"
#include "GameSettings.h"
#include "mapping/CMap.h"
#include "mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
{
auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(bonus);
return ret;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
{
if(art->canBeDisassembled())
{
auto * ret = new CCombinedArtifactInstance(art);
ret->createConstituents();
return ret;
}
else
{
auto * ret = new CArtifactInstance(art);
if(dynamic_cast<CGrowingArtifact*>(art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus(bonus);
}
return ret;
}
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
{
return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * art = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
art = ArtifactUtils::createNewArtifactInstance(aid);
}
else
{
art = ArtifactUtils::createScroll(SpellID(spellID));
}
}
else //TODO: create combined artifact instance for random artifacts, just in case
{
art = new CArtifactInstance(); // random, empty
}
map->addNewArtifactInstance(art);
if(art->artType && art->canBeDisassembled())
{
auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return art;
}
VCMI_LIB_NAMESPACE_END