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57 lines
4.1 KiB
C++
57 lines
4.1 KiB
C++
#ifndef SDL_EXTENSIONS_H
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#define SDL_EXTENSIONS_H
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#include "SDL.h"
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#include "SDL_ttf.h"
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extern SDL_Surface * screen;
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extern SDL_Color tytulowy, tlo, zwykly ;
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
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void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
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void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
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void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
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void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
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bool isItIn(const SDL_Rect * rect, int x, int y);
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template <typename T> int getIndexOf(const std::vector<T> & v, const T & val)
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{
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for(int i=0;i<v.size();i++)
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if(v[i]==val)
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return i;
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return -1;
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}
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SDL_Rect genRect(int hh, int ww, int xx, int yy);
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namespace CSDL_Ext
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{
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extern SDL_Surface * std32bppSurface;
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void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
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void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
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SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
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SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
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SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
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SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
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SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
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Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
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SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
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SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
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int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
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//void fullAlphaTransform(SDL_Surface *& src); //performs first and second alpha transform
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Uint32 colorToUint32(const SDL_Color * color); //little endian only
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void printTo(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
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void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void printAtMiddleWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
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void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution
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void blueToPlayersAdv(SDL_Surface * sur, int player, int mode=0, void* additionalInfo=NULL); //substitute blue color by another one, makes it nicer keeping nuances
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//mode 1 is calibrated for hero infobox
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//mode 2 is calibrated for resbar and gets in additionalInfo a pointer to the set of (SDL_Color) which shouldn't be replaced
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void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
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void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
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std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
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SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
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SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
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};
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#endif // SDL_EXTENSIONS_H
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