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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
AI/EmptyAI * battle funcs added to ICallback 2008-04-13 11:05:39 +00:00
config * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
hch * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
tools * new tool - Obwodziciel 2008-01-20 12:52:15 +00:00
AdventureMapButton.h * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CAdvmapInterface.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CBattleInterface.cpp better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
CBattleInterface.h better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
CCallback.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CCallback.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CCastleInterface.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CCastleInterface.h Splitting stacks 2008-04-19 16:15:04 +00:00
CConsoleHandler.cpp * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CCursorHandler.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h a bit of escaping battlefield (to be finished) 2008-04-15 16:52:31 +00:00
CGameState.cpp better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
CGameState.h * nicer movement of creatures on battlefield 2008-04-14 18:24:46 +00:00
CHeroWindow.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CHeroWindow.h * version changed to 0.58 2008-04-20 12:39:33 +00:00
CLua.cpp Some code for town hall screen. 2008-03-09 23:06:35 +00:00
CLua.h * hints for cregens 2008-02-29 22:14:53 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CMessage.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CMT.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CPathfinder.cpp * given hero is placed in the town entrance 2008-02-23 19:20:41 +00:00
CPathfinder.h * better new hero initialization 2008-02-10 15:43:11 +00:00
CPlayerInterface.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CPlayerInterface.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CPreGame.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CPreGame.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
map.h * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
mapHandler.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
mapHandler.h * hero is displayed in battle window 2008-03-03 19:41:10 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
SDL_Extensions.h a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * it's possible to choose a player 2008-02-06 07:33:53 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00