AI /EmptyAI
* battle funcs added to ICallback
2008-04-13 11:05:39 +00:00
config
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
hch
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
scripts/lua /objects
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
tools
* new tool - Obwodziciel
2008-01-20 12:52:15 +00:00
AdventureMapButton.h
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
AI_Base.h
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CAdvmapInterface.h
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
CBattleInterface.cpp
better battle pathfinder and unit reversing
2008-05-03 15:18:48 +00:00
CBattleInterface.h
better battle pathfinder and unit reversing
2008-05-03 15:18:48 +00:00
CCallback.cpp
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
CCallback.h
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
CCastleInterface.cpp
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
CCastleInterface.h
Splitting stacks
2008-04-19 16:15:04 +00:00
CConsoleHandler.cpp
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
2008-02-25 23:26:50 +00:00
CConsoleHandler.h
* a lot of improvements
2007-09-30 16:16:00 +00:00
CCursorHandler.cpp
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
CCursorHandler.h
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
CGameInfo.cpp
Nagłówek.
2007-06-09 21:52:23 +00:00
CGameInfo.h
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
CGameInterface.cpp
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CGameInterface.h
a bit of escaping battlefield (to be finished)
2008-04-15 16:52:31 +00:00
CGameState.cpp
better battle pathfinder and unit reversing
2008-05-03 15:18:48 +00:00
CGameState.h
* nicer movement of creatures on battlefield
2008-04-14 18:24:46 +00:00
CHeroWindow.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CHeroWindow.h
* version changed to 0.58
2008-04-20 12:39:33 +00:00
CLua.cpp
Some code for town hall screen.
2008-03-09 23:06:35 +00:00
CLua.h
* hints for cregens
2008-02-29 22:14:53 +00:00
CLuaHandler.cpp
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CLuaHandler.h
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
CMessage.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CMessage.h
* right click popups in towns
2008-03-06 18:54:35 +00:00
CMT.cpp
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
CPathfinder.cpp
* given hero is placed in the town entrance
2008-02-23 19:20:41 +00:00
CPathfinder.h
* better new hero initialization
2008-02-10 15:43:11 +00:00
CPlayerInterface.cpp
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
CPlayerInterface.h
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
CPreGame.cpp
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
CPreGame.h
* hopefully last bugfix for Pandora's Box
2008-02-10 09:35:52 +00:00
CScreenHandler.cpp
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
CScreenHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
DefSorter.exe
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
global.h
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
h3m.txt
* right click popups in towns
2008-03-06 18:54:35 +00:00
int3.h
* partially written hero moving
2007-08-29 12:18:31 +00:00
manisfest VCMI.txt
* done #40 , #32 , #21
2007-10-14 12:11:18 +00:00
map.cpp
* reading disposed/predefined heroes (probably works)
2008-02-25 18:35:10 +00:00
map.h
* reading disposed/predefined heroes (probably works)
2008-02-25 18:35:10 +00:00
mapHandler.cpp
* improved slider ( #58 )
2008-05-03 15:30:11 +00:00
mapHandler.h
* hero is displayed in battle window
2008-03-03 19:41:10 +00:00
nodrze.h
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
2008-02-05 07:21:09 +00:00
Projekt.dia
blokowanie bohaterów, projekt w Dia
2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp
* fixed memory leak in battles
2008-04-20 15:56:03 +00:00
SDL_Extensions.h
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp
Na początek.
2007-06-06 16:12:12 +00:00
SDL_rotozoom.h
egzek do spr + poprawka
2007-06-06 18:55:26 +00:00
StartInfo.h
* it's possible to choose a player
2008-02-06 07:33:53 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
2008-02-25 23:26:50 +00:00
timeHandler.h
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
2007-06-26 12:38:58 +00:00