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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch
Michał W. Urbańczyk 2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
..
CAbilityHandler.cpp another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
CAbilityHandler.h another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
CAmbarCendamo.cpp Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
CAmbarCendamo.h * significant speed-up in def loading 2008-03-06 16:42:34 +00:00
CArtHandler.cpp * redone def info handling 2008-02-05 03:56:45 +00:00
CArtHandler.h * redone def info handling 2008-02-05 03:56:45 +00:00
CBuildingHandler.cpp Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
CBuildingHandler.h Some code for town hall screen. 2008-03-09 23:06:35 +00:00
CCastleHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CCastleHandler.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CCreatureHandler.cpp * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CCreatureHandler.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CDefHandler.cpp * right click popups in towns 2008-03-06 18:54:35 +00:00
CDefHandler.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CDefObjInfoHandler.cpp * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
CDefObjInfoHandler.h * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
CGeneralTextHandler.cpp general heroWindow improvements 2008-01-31 12:10:59 +00:00
CGeneralTextHandler.h general heroWindow improvements 2008-01-31 12:10:59 +00:00
CHeroHandler.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CHeroHandler.h * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CLodHandler.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CLodHandler.h * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CMusicHandler.cpp * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
CMusicHandler.h Interface added: CMusicHandler::playLodSnd(std::string name). 2008-03-20 09:55:33 +00:00
CObjectHandler.cpp * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CObjectHandler.h Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
CPreGameTextHandler.cpp * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
CPreGameTextHandler.h * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
CSemiDefHandler.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CSemiDefHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CSemiLodHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CSemiLodHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CSndHandler.cpp Play Wav from Lod directly. Need a little more work.. 2008-03-20 08:51:53 +00:00
CSndHandler.h Play Wav from Lod directly. Need a little more work.. 2008-03-20 08:51:53 +00:00
CSpellHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CSpellHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CTownHandler.cpp * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CTownHandler.h * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CVideoHandler.cpp small improvements, bugfixes etc. 2008-01-30 14:19:35 +00:00
CVideoHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00