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vcmi/hch/CAbilityHandler.cpp

39 lines
1.1 KiB
C++

#include "../stdafx.h"
#include "CAbilityHandler.h"
#include "../CGameInfo.h"
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "CDefHandler.h"
void CAbilityHandler::loadAbilities()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("SSTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
{
CGeneralTextHandler::loadToIt(dump,buf,it,3);
}
for (int i=0; i<SKILL_QUANTITY; i++)
{
CAbility * nab = new CAbility; //new skill, that will be read
CGeneralTextHandler::loadToIt(nab->name,buf,it,4);
CGeneralTextHandler::loadToIt(nab->basicText,buf,it,4);
CGeneralTextHandler::loadToIt(nab->advText,buf,it,4);
CGeneralTextHandler::loadToIt(nab->expText,buf,it,3);
nab->idNumber = abilities.size();
abilities.push_back(nab);
}
abils32 = CGI->spriteh->giveDef("SECSK32.DEF");
abils44 = CGI->spriteh->giveDef("SECSKILL.DEF");
abils82 = CGI->spriteh->giveDef("SECSK82.DEF");
buf = CGameInfo::mainObj->bitmaph->getTextFile("SKILLLEV.TXT");
it=0;
for(int i=0; i<6; ++i)
{
std::string buffo;
CGeneralTextHandler::loadToIt(buffo,buf,it,3);
levels.push_back(buffo);
}
}