mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
522cb571b3
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt` ```python import os with open("../redundant_virtual.txt") as f: for line in f: print() line: str = line.strip() print(line) tmp = line.split(":") file = tmp[0].strip() code = tmp[-1].strip() print(file) print(code) new_code = code.replace("virtual ", "", 1) # https://superuser.com/a/802490/578501 command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}" os.system(command) ```
39 lines
1.8 KiB
C++
39 lines
1.8 KiB
C++
/*
|
|
* CEmptyAI.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/AI_Base.h"
|
|
#include "../../CCallback.h"
|
|
|
|
struct HeroMoveDetails;
|
|
|
|
class CEmptyAI : public CGlobalAI
|
|
{
|
|
std::shared_ptr<CCallback> cb;
|
|
|
|
public:
|
|
void saveGame(BinarySerializer & h) override;
|
|
void loadGame(BinaryDeserializer & h) override;
|
|
|
|
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
|
void yourTurn(QueryID queryID) override;
|
|
void yourTacticPhase(const BattleID & battleID, int distance) override;
|
|
void activeStack(const BattleID & battleID, const CStack * stack) override;
|
|
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
|
|
void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
|
|
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
|
|
void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
|
|
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
|
|
void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
|
|
std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) override;
|
|
};
|
|
|
|
#define NAME "EmptyAI 0.1"
|