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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Engine
Xilmi 32d85ce6ff Fix for retreating-behavior generally not working
Fixed that armyInvolvement was only filled in when the action involved a target to interact with rather than just a tile.
Since armyInvolvement was used for scoring actions such as retreating towards the closest town, this caused the AI to never retreat to their towns when they were supposed to.
2024-12-12 11:07:56 +01:00
..
AIMemory.cpp deeper decoupling 2023-04-30 17:13:07 +04:00
AIMemory.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
DeepDecomposer.h NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
FuzzyEngines.cpp Replace defines with constexpr 2024-11-28 15:08:15 +00:00
FuzzyEngines.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyHelper.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-09-12 14:54:39 +02:00
FuzzyHelper.h Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Nullkiller.cpp Fixed an issue that could cause the AI to skip almost their entire turn 2024-12-10 19:21:23 +01:00
Nullkiller.h Update Nullkiller.h 2024-09-29 01:15:53 +02:00
PriorityEvaluator.cpp Fix for retreating-behavior generally not working 2024-12-12 11:07:56 +01:00
PriorityEvaluator.h Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away 2024-12-11 14:47:08 +01:00
Settings.cpp First attempt to make per-difficulty configurations for AI 2024-12-05 15:08:04 +00:00
Settings.h First attempt to make per-difficulty configurations for AI 2024-12-05 15:08:04 +00:00