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75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/*
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* CArtifactsOfHeroBase.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArtifactHolder.h"
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class CButton;
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class CArtifactsOfHeroBase : public CIntObject
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{
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protected:
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using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
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using BpackScrollFunctor = std::function<void(int)>;
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public:
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using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
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using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
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using PutBackPickedArtCallback = std::function<void()>;
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ClickFunctor clickPressedCallback;
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ClickFunctor showPopupCallback;
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ClickFunctor gestureCallback;
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CArtifactsOfHeroBase();
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virtual void putBackPickedArtifact();
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virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
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virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void setHero(const CGHeroInstance * hero);
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virtual const CGHeroInstance * getHero() const;
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virtual void scrollBackpack(int offset);
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virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
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virtual void unmarkSlots();
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virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
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virtual void updateWornSlots();
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virtual void updateBackpackSlots();
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virtual void updateSlot(const ArtifactPosition & slot);
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virtual const CArtifactInstance * getPickedArtifact();
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void addGestureCallback(CArtPlace::ClickFunctor callback);
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protected:
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const CGHeroInstance * curHero;
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ArtPlaceMap artWorn;
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std::vector<ArtPlacePtr> backpack;
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std::shared_ptr<CButton> leftBackpackRoll;
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std::shared_ptr<CButton> rightBackpackRoll;
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int backpackPos; // Position to display artifacts in heroes backpack
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PutBackPickedArtCallback putBackPickedArtCallback;
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const std::vector<Point> slotPos =
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{
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Point(509,30), Point(568,242), Point(509,80), //0-2
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Point(383,69), Point(562,184), Point(509,131), //3-5
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Point(431,69), Point(610,184), Point(515,295), //6-8
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Point(383,143), Point(399,193), Point(415,244), //9-11
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Point(431,295), Point(564,30), Point(610,30), //12-14
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Point(610,76), Point(610,122), Point(610,310), //15-17
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Point(381,295) //18
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};
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virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
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const Point & position, BpackScrollFunctor scrollCallback);
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// Assigns an artifacts to an artifact place depending on it's new slot ID
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virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
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virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
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};
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