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vcmi/client/widgets/CArtifactsOfHeroBase.h

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/*
* CArtifactsOfHeroBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArtifactHolder.h"
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class CButton;
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class CArtifactsOfHeroBase : public CIntObject
{
protected:
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
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using BpackScrollFunctor = std::function<void(int)>;
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public:
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
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using PutBackPickedArtCallback = std::function<void()>;
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ClickFunctor clickPressedCallback;
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ClickFunctor showPopupCallback;
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ClickFunctor gestureCallback;
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CArtifactsOfHeroBase();
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virtual void putBackPickedArtifact();
virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
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virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(int offset);
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
virtual void updateWornSlots();
virtual void updateBackpackSlots();
virtual void updateSlot(const ArtifactPosition & slot);
virtual const CArtifactInstance * getPickedArtifact();
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void addGestureCallback(CArtPlace::ClickFunctor callback);
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protected:
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const CGHeroInstance * curHero;
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ArtPlaceMap artWorn;
std::vector<ArtPlacePtr> backpack;
std::shared_ptr<CButton> leftBackpackRoll;
std::shared_ptr<CButton> rightBackpackRoll;
int backpackPos; // Position to display artifacts in heroes backpack
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PutBackPickedArtCallback putBackPickedArtCallback;
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const std::vector<Point> slotPos =
{
Point(509,30), Point(568,242), Point(509,80), //0-2
Point(383,69), Point(562,184), Point(509,131), //3-5
Point(431,69), Point(610,184), Point(515,295), //6-8
Point(383,143), Point(399,193), Point(415,244), //9-11
Point(431,295), Point(564,30), Point(610,30), //12-14
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Point(610,76), Point(610,122), Point(610,310), //15-17
Point(381,295) //18
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};
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virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
const Point & position, BpackScrollFunctor scrollCallback);
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// Assigns an artifacts to an artifact place depending on it's new slot ID
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
};