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102 lines
3.1 KiB
Markdown
102 lines
3.1 KiB
Markdown
< [Documentation](../../Readme.md) / [Modding](../Readme.md) / [Map Object Format](../Map_Object_Format.md) / Market
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# Market schema
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Since VCMI-1.3 it's possible to create customizable markets on adventure map.
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Markets can be added as any other object with special handler called "market".
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Here is schema describing such object
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```js
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"seafaringAcademy" : //object name
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{
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"handler" : "market", //market handler
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"name" : "Seafaring Academy",
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... //describe any other regular parameters, such as sounds
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"types" : {
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"object" : { //object here is a type name
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... //describe any other regular parameters, such as aiValue or rmg
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"modes": ["resource-skill"], //modes available for market
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"offer": ["navigation"], //optional parameter - specific items, must be presented on market
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"title": "Seafaring Academy", //optional parameter - title for market window
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"efficiency": 5, //market exchange rate, equivalent to amount of markets of certain type owning by player
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"speech": "", //optional parameter - extra message showing on market
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"templates" : {
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... //describe templates in a common way
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}
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}
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}
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}
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```
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# Modes
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Mode parameter defines a way to exchange different entities. Multiple modes can be specified to support several types of exchange.
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Following options are supported:
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* `"resource-resource"` - regular resource exchange, like trading post
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* `"resource-player"` - allows to send resources to another player
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* `"creature-resource"` - acts like freelance guild
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* `"resource-artifact"` - black market
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* `"artifact-resource"` - allows to sell artifacts for resources
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* `"artifact-experience"` - acts like altar of sacrifice for good factions
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* `"creature-experience"` - acts like altar of sacrifice for evil factions
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* `"creature-undead"` - acts like skeleton transformer
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* `"resource-skill"` - acts like university, where skills can be learned
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## Examples
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### Trading post
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Trading post allows to exchange resources and send resources to another player, so it shall be configured this way:
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```json
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"modes" : ["resource-resource", "resource-player"]
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```
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### Black market
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```json
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"modes" : ["resource-artifact"]
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```
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### Freelance guild
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```json
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"modes" : ["creature-resource"]
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```
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### Altar of sacrifice
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Altar of sacrifice allows exchange creatures for experience for evil factions and artifacts for experience for good factions.
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So both modes shall be available in the market.
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Game logic prohibits using modes unavailable for faction
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```json
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"modes" : ["creature-experience", "artifact-experience"]
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```
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# Offer
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This field allows to configure specific items available in the market.
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In VCMI-1.3 it can be used only for `resource-skill` mode
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See [Secondary skills](Rewardable.md#secondary-skills) description for more details
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### Example for University of magic (e.g conflux building)
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```js
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"modes" : ["resource-skill"],
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"offer" : ["airMagic", "waterMagic", "earthMagic", "fireMagic"]
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```
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### Example for regular University
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```js
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"modes" : ["resource-skill"],
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"offer" : [ //4 random skills except necromancy
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{ "noneOf" : ["necromancy"] },
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{ "noneOf" : ["necromancy"] },
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{ "noneOf" : ["necromancy"] },
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{ "noneOf" : ["necromancy"] }
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]
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``` |