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vcmi/lib/spells/effects
2024-09-22 18:25:18 +02:00
..
Catapult.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Catapult.h
Clone.cpp
Clone.h
Damage.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Damage.h
DemonSummon.cpp
DemonSummon.h
Dispel.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Moat.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Moat.h
Obstacle.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Obstacle.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
Registry.cpp
Registry.h
RemoveObstacle.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
RemoveObstacle.h
Sacrifice.cpp
Sacrifice.h
Summon.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Summon.h
Teleport.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Teleport.h
Timed.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Timed.h
UnitEffect.cpp Fix assert and condition for counting spell hexes 2024-09-22 18:25:18 +02:00
UnitEffect.h