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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/lib/spells
Ivan Savenko 19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
..
effects Fix assert and condition for counting spell hexes 2024-09-22 18:25:18 +02:00
AbilityCaster.cpp
AbilityCaster.h
AdventureSpellMechanics.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
AdventureSpellMechanics.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
BattleSpellMechanics.cpp only blocking non positive spells; counterstrike 2024-09-21 23:50:35 +02:00
BattleSpellMechanics.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
BonusCaster.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
BonusCaster.h
CSpellHandler.cpp Merge pull request #4623 from Laserlicht/invincible_bonus 2024-09-20 11:50:29 +03:00
CSpellHandler.h cast without skip 2024-09-14 15:10:24 +02:00
ExternalCaster.cpp
ExternalCaster.h
ISpellMechanics.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
ISpellMechanics.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
ObstacleCasterProxy.cpp
ObstacleCasterProxy.h
Problem.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
Problem.h Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
ProxyCaster.cpp
ProxyCaster.h
TargetCondition.cpp
TargetCondition.h
ViewSpellInt.cpp
ViewSpellInt.h