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AbstractGoal.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
AbstractGoal.h
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Rotation rebase2 (#912)
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2022-09-18 17:39:10 +03:00 |
AdventureSpellCast.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
AdventureSpellCast.h
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AI: town portal support
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2019-01-17 10:40:23 +03:00 |
Build.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Build.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildBoat.cpp
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ai fixes for android
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2019-04-11 14:54:48 +03:00 |
BuildBoat.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildThis.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildThis.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuyArmy.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
BuyArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CGoal.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
ClearWayTo.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
ClearWayTo.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CollectRes.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CollectRes.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CompleteQuest.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CompleteQuest.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Conquer.cpp
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Conquer.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
DigAtTile.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
DigAtTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Explore.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
Explore.h
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AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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2019-01-19 17:50:59 +02:00 |
FindObj.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
FindObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherArmy.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
GatherArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherTroops.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
GatherTroops.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GetArtOfType.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GetArtOfType.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Goals.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Invalid.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
RecruitHero.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
RecruitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitHero.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
VisitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitObj.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
VisitObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitTile.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
VisitTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Win.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
Win.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |