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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/AI/VCAI/Goals
2023-03-09 16:36:46 +03:00
..
AbstractGoal.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
AbstractGoal.h Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AdventureSpellCast.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp ai fixes for android 2019-04-11 14:54:48 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CompleteQuest.cpp All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
CompleteQuest.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitHero.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00