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vcmi/AI/VCAI
2013-12-21 21:31:28 +00:00
..
AIUtility.cpp Dramatically reduced exploration complexity. AI will check only nearby objects. 2013-12-21 19:17:27 +00:00
AIUtility.h First part of AI refactoring. Trying to split AI into three distinct parts: 2013-10-18 20:17:25 +00:00
CMakeLists.txt - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
Fuzzy.cpp - Removed slow and buggy part of exploration code 2013-12-21 17:34:59 +00:00
Fuzzy.h - Fixed GCC compiler warnings 2013-12-20 13:07:58 +00:00
Goals.cpp More fixes and tweaks for AI, including #1590. 2013-12-21 21:31:28 +00:00
Goals.h - Explore goal will also use fuzzy comparison 2013-12-20 16:49:51 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCAI.cpp More fixes and tweaks for AI, including #1590. 2013-12-21 21:31:28 +00:00
VCAI.h Dramatically reduced exploration complexity. AI will check only nearby objects. 2013-12-21 19:17:27 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00