mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
- Fixed VS project files (added missing .cpp files)
- Structured VS project files (added a filter for every subfolder)
This commit is contained in:
parent
41e274b4aa
commit
36a69aaa2f
@ -91,7 +91,7 @@
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</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
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<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm195 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>VCMI_lib.lib;FuzzyLite.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -138,7 +138,9 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="AIUtility.cpp" />
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<ClCompile Include="Fuzzy.cpp" />
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<ClCompile Include="Goals.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="StdInc.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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@ -149,7 +151,9 @@
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<ClCompile Include="VCAI.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AIUtility.h" />
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<ClInclude Include="Fuzzy.h" />
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<ClInclude Include="Goals.h" />
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<ClInclude Include="StdInc.h" />
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<ClInclude Include="VCAI.h" />
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</ItemGroup>
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|
@ -26,17 +26,39 @@
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<ClCompile Include="NetPacksClient.cpp" />
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<ClCompile Include="StdInc.cpp" />
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<ClCompile Include="CQuestLog.cpp" />
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<ClCompile Include="battle\CBattleAnimations.cpp" />
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<ClCompile Include="battle\CBattleInterface.cpp" />
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<ClCompile Include="battle\CBattleInterfaceClasses.cpp" />
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<ClCompile Include="battle\CCreatureAnimation.cpp" />
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<ClCompile Include="gui\CCursorHandler.cpp" />
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<ClCompile Include="gui\CGuiHandler.cpp" />
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<ClCompile Include="gui\CIntObject.cpp" />
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<ClCompile Include="gui\CIntObjectClasses.cpp" />
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<ClCompile Include="gui\Fonts.cpp" />
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<ClCompile Include="gui\Geometries.cpp" />
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<ClCompile Include="gui\SDL_Extensions.cpp" />
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<ClCompile Include="battle\CBattleAnimations.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CBattleInterface.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CBattleInterfaceClasses.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CCreatureAnimation.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="gui\CCursorHandler.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\CGuiHandler.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\CIntObject.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\CIntObjectClasses.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\Fonts.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\Geometries.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\SDL_Extensions.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Global.h" />
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@ -69,18 +91,42 @@
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClInclude Include="mapHandler.h" />
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<ClInclude Include="battle\CBattleAnimations.h" />
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<ClInclude Include="battle\CBattleInterface.h" />
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<ClInclude Include="battle\CBattleInterfaceClasses.h" />
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<ClInclude Include="battle\CCreatureAnimation.h" />
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<ClInclude Include="gui\CCursorHandler.h" />
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<ClInclude Include="gui\CGuiHandler.h" />
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<ClInclude Include="gui\CIntObject.h" />
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<ClInclude Include="gui\CIntObjectClasses.h" />
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<ClInclude Include="gui\Fonts.h" />
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<ClInclude Include="gui\Geometries.h" />
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<ClInclude Include="gui\SDL_Extensions.h" />
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<ClInclude Include="gui\SDL_Pixels.h" />
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<ClInclude Include="battle\CBattleAnimations.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CBattleInterface.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CBattleInterfaceClasses.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CCreatureAnimation.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="gui\CCursorHandler.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\CGuiHandler.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\CIntObject.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\CIntObjectClasses.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\Fonts.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\Geometries.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\SDL_Extensions.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\SDL_Pixels.h">
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<Filter>gui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="VCMI_client.rc" />
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@ -92,4 +138,12 @@
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<None Include="..\ChangeLog" />
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<None Include="vcmi.ico" />
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</ItemGroup>
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</Project>
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<ItemGroup>
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<Filter Include="battle">
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<UniqueIdentifier>{c25dc848-6e1b-4a9b-b6f2-517626e9a23d}</UniqueIdentifier>
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</Filter>
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<Filter Include="gui">
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<UniqueIdentifier>{cec5376d-0f32-475e-bf51-3dbae35c6b98}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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@ -195,7 +195,9 @@
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<ClCompile Include="filesystem\CMemoryStream.cpp" />
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<ClCompile Include="filesystem\CZipLoader.cpp" />
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<ClCompile Include="filesystem\Filesystem.cpp" />
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<ClCompile Include="filesystem\ResourceID.cpp" />
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<ClCompile Include="GameConstants.cpp" />
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<ClCompile Include="JsonDetail.cpp" />
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<ClCompile Include="mapping\CCampaignHandler.cpp" />
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<ClCompile Include="mapping\CMap.cpp" />
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<ClCompile Include="mapping\CMapInfo.cpp" />
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@ -272,8 +274,10 @@
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<ClInclude Include="filesystem\CZipLoader.h" />
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<ClInclude Include="filesystem\Filesystem.h" />
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<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="filesystem\ResourceID.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="IBonusTypeHandler.h" />
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<ClInclude Include="JsonDetail.h" />
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<ClInclude Include="mapping\CCampaignHandler.h" />
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<ClInclude Include="mapping\CMap.h" />
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<ClInclude Include="mapping\CMapInfo.h" />
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@ -309,4 +313,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -8,9 +8,18 @@
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<Filter Include="Source Files">
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<UniqueIdentifier>{132126f1-89bb-4505-a77e-d4c3a18103be}</UniqueIdentifier>
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</Filter>
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<Filter Include="RMG">
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<Filter Include="filesystem">
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<UniqueIdentifier>{a2ca6977-50bf-4585-aa6e-779a10863922}</UniqueIdentifier>
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</Filter>
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<Filter Include="logging">
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<UniqueIdentifier>{230979a5-fbea-4d21-b2a6-cf476ebc123d}</UniqueIdentifier>
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</Filter>
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<Filter Include="rmg">
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<UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
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</Filter>
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<Filter Include="mapping">
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<UniqueIdentifier>{401483eb-380a-4e36-b532-207491622703}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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@ -39,52 +48,90 @@
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<ClCompile Include="CThreadHelper.cpp" />
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<ClCompile Include="StdInc.cpp" />
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<ClCompile Include="CObstacleInstance.cpp" />
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<ClCompile Include="Filesystem\CBinaryReader.cpp" />
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<ClCompile Include="Filesystem\CFileInfo.cpp" />
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<ClCompile Include="Filesystem\CFileInputStream.cpp" />
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<ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
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<ClCompile Include="Filesystem\CMemoryStream.cpp" />
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<ClCompile Include="Filesystem\CCompressedStream.cpp" />
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CConfigHandler.cpp" />
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<ClCompile Include="CBattleCallback.cpp" />
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<ClCompile Include="Mapping\CCampaignHandler.cpp" />
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<ClCompile Include="Mapping\CMap.cpp" />
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<ClCompile Include="Mapping\CMapInfo.cpp" />
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<ClCompile Include="Mapping\CMapService.cpp" />
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<ClCompile Include="Mapping\CMapEditManager.cpp" />
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<ClCompile Include="Mapping\MapFormatH3M.cpp" />
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<ClCompile Include="GameConstants.cpp" />
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<ClCompile Include="RegisterTypes.cpp" />
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<ClCompile Include="VCMIDirs.cpp" />
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<ClCompile Include="CBonusTypeHandler.cpp" />
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<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
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<ClCompile Include="logging\CLogger.cpp" />
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<ClCompile Include="filesystem\AdapterLoaders.cpp" />
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<ClCompile Include="filesystem\CArchiveLoader.cpp" />
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<ClCompile Include="filesystem\Filesystem.cpp" />
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<ClCompile Include="filesystem\CZipLoader.cpp" />
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<ClCompile Include="rmg\CRmgTemplate.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="rmg\CRmgTemplateZone.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="rmg\CZonePlacer.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="RMG\CMapGenerator.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="rmg\CMapGenOptions.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
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<Filter>RMG</Filter>
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<Filter>rmg</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\Filesystem.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CZipLoader.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CMemoryStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CFilesystemLoader.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CFileInputStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CFileInfo.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CCompressedStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CBinaryReader.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CArchiveLoader.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\AdapterLoaders.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="logging\CBasicLogConfigurator.cpp">
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<Filter>logging</Filter>
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</ClCompile>
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<ClCompile Include="logging\CLogger.cpp">
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<Filter>logging</Filter>
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</ClCompile>
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<ClCompile Include="mapping\CMap.cpp">
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<Filter>mapping</Filter>
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</ClCompile>
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<ClCompile Include="mapping\CMapEditManager.cpp">
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<Filter>mapping</Filter>
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</ClCompile>
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<ClCompile Include="mapping\CMapInfo.cpp">
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<Filter>mapping</Filter>
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</ClCompile>
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<ClCompile Include="mapping\CMapService.cpp">
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<Filter>mapping</Filter>
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</ClCompile>
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<ClCompile Include="mapping\MapFormatH3M.cpp">
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<Filter>mapping</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\ResourceID.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="JsonDetail.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -207,30 +254,6 @@
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<ClInclude Include="UnlockGuard.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CBinaryReader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CFileInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CFileInputStream.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CFilesystemLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CInputStream.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CMemoryStream.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\ISimpleResourceLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Filesystem\CCompressedStream.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="FunctionList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -240,83 +263,104 @@
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<ClInclude Include="CConfigHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Map\CMapInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleCallback.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="StringConstants.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CCampaignHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CMap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CMapInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CMapService.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CMapEditManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\MapFormatH3M.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBonusTypeHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IBonusTypeHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ScopeGuard.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="rmg\CZoneGraphGenerator.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="logging\CBasicLogConfigurator.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="rmg\CZonePlacer.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="logging\CLogger.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="rmg\CRmgTemplateZone.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="IHandlerBase.h">
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<ClInclude Include="rmg\CRmgTemplateStorage.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="rmg\CRmgTemplate.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="RMG\CMapGenerator.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="rmg\CMapGenOptions.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="CRandomGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\AdapterLoaders.h">
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<Filter>Header Files</Filter>
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CArchiveLoader.h">
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<Filter>Header Files</Filter>
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\Filesystem.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="filesystem\CBinaryReader.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CCompressedStream.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CFileInfo.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CFileInputStream.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CFilesystemLoader.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\CInputStream.h">
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<Filter>filesystem</Filter>
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</ClInclude>
|
||||
<ClInclude Include="filesystem\CMemoryStream.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CZipLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\Filesystem.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\ISimpleResourceLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="logging\CBasicLogConfigurator.h">
|
||||
<Filter>logging</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="logging\CLogger.h">
|
||||
<Filter>logging</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMap.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapEditManager.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapInfo.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapService.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\MapFormatH3M.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\ResourceID.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="JsonDetail.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZoneGraphGenerator.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZonePlacer.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateZone.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateStorage.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplate.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RMG\CMapGenerator.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CMapGenOptions.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user