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vcmi/lib/VCMI_lib.vcxproj.filters
beegee1 36a69aaa2f - Fixed VS project files (added missing .cpp files)
- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00

366 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{132126f1-89bb-4505-a77e-d4c3a18103be}</UniqueIdentifier>
</Filter>
<Filter Include="filesystem">
<UniqueIdentifier>{a2ca6977-50bf-4585-aa6e-779a10863922}</UniqueIdentifier>
</Filter>
<Filter Include="logging">
<UniqueIdentifier>{230979a5-fbea-4d21-b2a6-cf476ebc123d}</UniqueIdentifier>
</Filter>
<Filter Include="rmg">
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</Filter>
<Filter Include="mapping">
<UniqueIdentifier>{401483eb-380a-4e36-b532-207491622703}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BattleAction.cpp" />
<ClCompile Include="BattleState.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
<ClCompile Include="CDefObjInfoHandler.cpp" />
<ClCompile Include="CGeneralTextHandler.cpp" />
<ClCompile Include="CHeroHandler.cpp" />
<ClCompile Include="CObjectHandler.cpp" />
<ClCompile Include="CSpellHandler.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CCreatureSet.cpp" />
<ClCompile Include="CGameState.cpp" />
<ClCompile Include="Connection.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="IGameCallback.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="VCMI_Lib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="BattleHex.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="RegisterTypes.cpp" />
<ClCompile Include="VCMIDirs.cpp" />
<ClCompile Include="CBonusTypeHandler.cpp" />
<ClCompile Include="rmg\CRmgTemplate.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateZone.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZonePlacer.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="RMG\CMapGenerator.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CMapGenOptions.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
<Filter>rmg</Filter>
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<ClCompile Include="filesystem\Filesystem.cpp">
<Filter>filesystem</Filter>
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<ClCompile Include="filesystem\CZipLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CMemoryStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFilesystemLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFileInputStream.cpp">
<Filter>filesystem</Filter>
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<ClCompile Include="filesystem\CFileInfo.cpp">
<Filter>filesystem</Filter>
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<ClCompile Include="filesystem\CCompressedStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CBinaryReader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CArchiveLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\AdapterLoaders.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="logging\CBasicLogConfigurator.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="logging\CLogger.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="mapping\CMap.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapEditManager.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapInfo.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapService.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\MapFormatH3M.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="filesystem\ResourceID.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="JsonDetail.cpp" />
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<ItemGroup>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="Connection.h">
<Filter>Header Files</Filter>
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<ClInclude Include="HeroBonus.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="NetPacks.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="VCMI_Lib.h">
<Filter>Header Files</Filter>
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<ClInclude Include="VCMIDirs.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="CBuildingHandler.h">
<Filter>Header Files</Filter>
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<ClInclude Include="CCreatureHandler.h">
<Filter>Header Files</Filter>
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<ClInclude Include="CDefObjInfoHandler.h">
<Filter>Header Files</Filter>
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<ClInclude Include="CGeneralTextHandler.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="UnlockGuard.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="rmg\CZonePlacer.h">
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<ClInclude Include="rmg\CRmgTemplateZone.h">
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<ClInclude Include="rmg\CRmgTemplateStorage.h">
<Filter>rmg</Filter>
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<ClInclude Include="rmg\CRmgTemplate.h">
<Filter>rmg</Filter>
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<ClInclude Include="RMG\CMapGenerator.h">
<Filter>rmg</Filter>
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<ClInclude Include="rmg\CMapGenOptions.h">
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<ClInclude Include="CRandomGenerator.h">
<Filter>Header Files</Filter>
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<ClInclude Include="filesystem\AdapterLoaders.h">
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<ClInclude Include="filesystem\CArchiveLoader.h">
<Filter>filesystem</Filter>
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<ClInclude Include="filesystem\CBinaryReader.h">
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<Filter>filesystem</Filter>
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<ClInclude Include="filesystem\CInputStream.h">
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<ClInclude Include="filesystem\CMemoryStream.h">
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<ClInclude Include="filesystem\CZipLoader.h">
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<ClInclude Include="filesystem\Filesystem.h">
<Filter>filesystem</Filter>
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<ClInclude Include="filesystem\ISimpleResourceLoader.h">
<Filter>filesystem</Filter>
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<ClInclude Include="logging\CBasicLogConfigurator.h">
<Filter>logging</Filter>
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<ClInclude Include="logging\CLogger.h">
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<ClInclude Include="mapping\CMap.h">
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<ClInclude Include="mapping\CMapEditManager.h">
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<ClInclude Include="mapping\CMapService.h">
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<ClInclude Include="mapping\MapFormatH3M.h">
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<ClInclude Include="filesystem\ResourceID.h">
<Filter>filesystem</Filter>
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<ClInclude Include="JsonDetail.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>