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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
BattleActionsController.cpp | ||
BattleActionsController.h | ||
BattleAnimationClasses.cpp | ||
BattleAnimationClasses.h | ||
BattleConstants.h | ||
BattleEffectsController.cpp | ||
BattleEffectsController.h | ||
BattleFieldController.cpp | ||
BattleFieldController.h | ||
BattleInterface.cpp | ||
BattleInterface.h | ||
BattleInterfaceClasses.cpp | ||
BattleInterfaceClasses.h | ||
BattleObstacleController.cpp | ||
BattleObstacleController.h | ||
BattleOverlayLogVisualizer.cpp | ||
BattleOverlayLogVisualizer.h | ||
BattleProjectileController.cpp | ||
BattleProjectileController.h | ||
BattleRenderer.cpp | ||
BattleRenderer.h | ||
BattleSiegeController.cpp | ||
BattleSiegeController.h | ||
BattleStacksController.cpp | ||
BattleStacksController.h | ||
BattleWindow.cpp | ||
BattleWindow.h | ||
CreatureAnimation.cpp | ||
CreatureAnimation.h |