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38 lines
822 B
C++
38 lines
822 B
C++
/*
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* SideInBattle.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SideInBattle.h"
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#include "../mapObjects/CArmedInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
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{
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hero = Hero;
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armyObject = Army;
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switch(armyObject->ID.toEnum())
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{
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case Obj::CREATURE_GENERATOR1:
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case Obj::CREATURE_GENERATOR2:
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case Obj::CREATURE_GENERATOR3:
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case Obj::CREATURE_GENERATOR4:
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color = PlayerColor::NEUTRAL;
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break;
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default:
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color = armyObject->getOwner();
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}
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if(color == PlayerColor::UNFLAGGABLE)
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color = PlayerColor::NEUTRAL;
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}
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VCMI_LIB_NAMESPACE_END
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