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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/mapping/MapReaderH3M.h
Ivan Savenko 87059be67b Added range checks to values read from h3m.
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00

99 lines
2.6 KiB
C++

/*
* MapReaderH3M.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../ResourceSet.h"
#include "MapFeaturesH3M.h"
#include "MapIdentifiersH3M.h"
VCMI_LIB_NAMESPACE_BEGIN
class CBinaryReader;
class CInputStream;
struct MapFormatFeaturesH3M;
class int3;
enum class EMapFormat : uint8_t;
class MapReaderH3M
{
public:
explicit MapReaderH3M(CInputStream * stream);
void setFormatLevel(const MapFormatFeaturesH3M & features);
void setIdentifierRemapper(const MapIdentifiersH3M & remapper);
ArtifactID readArtifact();
ArtifactID readArtifact8();
ArtifactID readArtifact32();
CreatureID readCreature();
HeroTypeID readHero();
HeroTypeID readHeroPortrait();
TerrainId readTerrain();
RoadId readRoad();
RiverId readRiver();
PrimarySkill readPrimary();
SecondarySkill readSkill();
SpellID readSpell();
SpellID readSpell32();
GameResID readGameResID();
PlayerColor readPlayer();
PlayerColor readPlayer32();
void readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction);
void readBitmaskFactions(std::set<FactionID> & dest, bool invert);
void readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert);
void readBitmaskResources(std::set<GameResID> & dest, bool invert);
void readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert);
void readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert);
void readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert);
void readBitmaskArtifacts(std::set<ArtifactID> & dest, bool invert);
void readBitmaskArtifactsSized(std::set<ArtifactID> & dest, bool invert);
void readBitmaskSpells(std::set<SpellID> & dest, bool invert);
void readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert);
int3 readInt3();
std::shared_ptr<ObjectTemplate> readObjectTemplate();
void skipUnused(size_t amount);
void skipZero(size_t amount);
void readResourses(TResources & resources);
bool readBool();
uint8_t readUInt8();
int8_t readInt8();
int8_t readInt8Checked(int8_t lowerLimit, int8_t upperLimit);
uint16_t readUInt16();
uint32_t readUInt32();
int32_t readInt32();
std::string readBaseString();
private:
template<class Identifier>
Identifier remapIdentifier(const Identifier & identifier);
template<class Identifier>
void readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert);
MapFormatFeaturesH3M features;
MapIdentifiersH3M remapper;
std::unique_ptr<CBinaryReader> reader;
};
VCMI_LIB_NAMESPACE_END