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vcmi/lib/spells
DjWarmonger c2a0b13332
Merge pull request #371 from dydzio0614/NewAbilities
Tested and approved. Congrats!
2017-12-29 14:19:05 +01:00
..
AdventureSpellMechanics.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
AdventureSpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
BattleSpellMechanics.cpp [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
BattleSpellMechanics.h [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
CDefaultSpellMechanics.cpp Support for creature 2-hex attack, alternate death and cast animation types 2017-09-12 19:51:54 +03:00
CDefaultSpellMechanics.h tweak 2017-07-16 01:53:13 +03:00
CreatureSpellMechanics.cpp Unified CStack ammo, casts and counterattacks 2017-07-08 20:29:59 +03:00
CreatureSpellMechanics.h Queries refactoring 2017-07-03 21:43:04 +03:00
CSpellHandler.cpp Merge pull request #371 from dydzio0614/NewAbilities 2017-12-29 14:19:05 +01:00
CSpellHandler.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
ISpellMechanics.cpp Queries refactoring 2017-07-03 21:43:04 +03:00
ISpellMechanics.h [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00