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vcmi/ChangeLog.md
2023-02-03 13:30:19 +02:00

68 KiB

1.1.1 -> 1.2.0

(unreleased, changes for 1.1.1..9c59025)

GENERAL:

  • Implemented hardware cursor support
  • Heroes III language can now be detected automatically
  • Increased targeted framerate from 48 to 60
  • Fixed bonus values of heroes who specialize in secondary skills
  • Fixed bonus values of heroes who specialize in creatures
  • Fixed damage increase from Adela's Bless specialty
  • Fixed missing obstacles in battles on subterranean terrain
  • Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
  • Video files now play at correct speed

MAP EDITOR:

  • Added translations to German, Polish, Russian, Ukrainian
  • Implemented cut/copy/paste operations
  • Implemented lasso brush for terrain editing

LAUNCHER:

  • Icons now have higher resolution, to prevent upscaling artifacts
  • Added translations to German, Polish, Russian, Ukrainian
  • Mods tab layout has been adjusted based on feedback from players
  • Settings tab layout has been redesigned to support longer texts
  • Added button to start map editor directly from Launcher

ADVENTURE MAP:

  • Implemented different hero movement sounds for offroad movement
  • Cartographers now reveal terrain in the same way as in H3
  • Holding ALT will now show movement points information in status bar
  • It is now not possible to receive rewards from School of War without required gold amount
  • Owned objects, like Mines and Dwellings will always show their owner in status bar
  • It is now possible to interact with on-map Shipyard when no hero is selected

INTERFACE

  • Fixed white status bar on server connection screen
  • Buttons in battle window now correctly show tooltip in status bar
  • Fixed cursor image during enemy turn in combat
  • Fixed cases of incorrect artifact slot highlighting
  • Game will no longer promt to assemble artifacts if they fall into backpack
  • It is now possible to use in-game console for vcmi commands
  • Stacks sized 1000-9999 units will not be displayed as "1k"
  • It is now possible to select destination town for Town Portal via double-click

TOWN SCREEN

  • Fixed gradual fade-in of a newly built building
  • Fixed duration of building fade-in to match H3
  • Fixed rendering of Shipyard in Castle

BATTLES:

  • All effects will now wait for battle opening sound before playing
  • Hex highlighting will now be disabled during enemy turn
  • Fixed incorrect log message when casting spell that kills zero units
  • Implemented animated cursor for spellcasting
  • Fixed multiple issues related to ordering of creature animations
  • Fixed missing flags from hero animations when opening menus
  • Fixed rendering order of moat and grid shadow
  • Jousting bonus from Champions will now be correctly accounted for in damage estimation
  • Building Castle building will now provide walls with additional health point
  • Speed of all battle animations should now match H3
  • Fixed missing obstacles on subterranean terrain
  • Ballistics mechanics now matches H3 logic
  • Arrow Tower base damage should now match H3
  • Destruction of wall segments will now remove ranged attack penalty
  • Force Field cast in front of drawbridge will now block it as in H3
  • Fixed computations for Behemoth defense reduction ability
  • Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
  • Fixed highlighting of movement range for creatures standing on a corpse
  • All battle animations now have same duration/speed as in H3
  • Added missing combat log message on resurrecting creatures
  • Fixed visibility of blue border around targeted creature when spellcaster is making turn
  • Fixed selection highlight when in targeted creature spellcasting mode
  • Hovering over hero now correctly shows hero cursor
  • Creature currently making turn is now highlighted in the Battle Queue
  • Hovering over creature icon in Battle Queue will highlight this creature in the battlefield

SPELLS:

  • Hero casting animation will play before spell effect
  • Fire Shield: added sound effect
  • Fire Shield: effect now correctly plays on defending creature
  • Earthquake: added sound effect
  • Earthquake: spell will not select sections that were already destroyed before cast
  • Remove Obstacles: fixed error message when casting on maps without obstacles
  • All area-effect spells (e.g. Fireball) will play their effect animation on top
  • Summoning spells: added fade-in effect for summoned creatures
  • Fixed timing of hit animation for damage-dealing spells
  • Obstacle-creating spells: UI is now locked during effect animation
  • Obstacle-creating spells: added sound effect
  • Added reverse death animation for spells that bring stack back to life
  • Bloodlust: implemented visual effect
  • Teleport: implemented visual fade-out and fade-in effect for teleporting
  • Berserk: Fixed duration of effect
  • Frost Ring: Fixed spell effect range
  • Fixed several cases where multiple different effects could play at the same time
  • All spells that can affecte multiple targets will now highlight affected stacks
  • Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels

ABILITIES:

  • Rebirth (Phoenix): Sound will now play in the same time as animation effect
  • Master Genie spellcasting: Sound will now play in the same time as animation effect
  • Power Lich, Magogs: Sound will now play in the same time as attack animation effect
  • Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
  • Petrification: implemented visual effect
  • Paralyze: added visual effect
  • Blind: Stacks will no longer retailate on attack that blinds them
  • Demon Summon: Added animation effect for summoning
  • Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
  • Weakness now has correct visual effect
  • Added damage bonus for opposite elements for Elementals
  • Added damage reduction for Magic Elemental attacks against creatures immune to magic
  • Added incoming damage reduction to Petrify
  • Added counter-attack damage reduction for Paralyze

MODDING:

  • All configurable objects from H3 now have their configuration in json
  • Improvements to functionality of configurable objects
  • It is now possible to define new hero movement sounds in terrains
  • Implemented translation support for mods
  • Files with new Terrains, Roads and Rivers are now validated by game
  • Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
  • New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
  • Battle window and Random Map Tab now have their layout defined in json file
  • Implemented code support for alternative actions mod
  • Implemented code support for improved random map dialog

1.1.0 -> 1.1.1

GENERAL:

  • Fixed missing sound in Polish version from gog.com
  • Fixed positioning of main menu buttons in localized versions of H3
  • Fixed crash on transferring artifact to commander
  • Fixed game freeze on receiving multiple artifact assembly dialogs after combat
  • Fixed potential game freeze on end of music playback
  • macOS/iOS: fixed sound glitches
  • Android: upgraded version of SDL library
  • Android: reworked right click gesture and relative pointer mode
  • Improved map loading speed
  • Ubuntu PPA: game will no longer crash on assertion failure

ADVENTURE MAP:

  • Fixed hero movement lag in single-player games
  • Fixed number of drowned troops on visiting Sirens to match H3
  • iOS: pinch gesture visits current object (Spacebar behavior) instead of activating in-game console

TOWNS:

  • Fixed displaying growth bonus from Statue of Legion
  • Growth bonus tooltip ordering now matches H3
  • Buy All Units dialog will now buy units starting from the highest level

LAUNCHER:

  • Local mods can be disabled or uninstalled
  • Fixed styling of Launcher interface

MAP EDITOR:

  • Fixed saving of roads and rivers
  • Fixed placement of heroes on map

1.0.0 -> 1.1.0

GENERAL:

  • iOS is supported
  • Mods and their versions and serialized into save files. Game checks mod compatibility before loading
  • Logs are stored in system default logs directory
  • LUA/ERM libs are not compiled by default
  • FFMpeg dependency is optional now
  • Conan package manager is supported for MacOS and iOS

MULTIPLAYER:

  • Map is passed over network, so different platforms are compatible with each other
  • Server self-killing is more robust
  • Unlock in-game console while opponent's turn
  • Host can control game session by using console commands
  • Control over player is transferred to AI if client escaped the game
  • Reconnection mode for crashed client processes
  • Playing online is available using proxy server

ADVENTURE MAP:

  • Fix for digging while opponent's turn
  • Supported right click for quick recruit window
  • Fixed problem with quests are requiring identical artefacts
  • Bulk move and swap artifacts
  • Pause & resume for towns and terrains music themes
  • Feature to assemble/disassemble artefacts in backpack
  • Clickable status bar to send messages
  • Heroes no longer have chance to receive forbidden skill on leveling up
  • Fixed visibility of newly recruited heroes near town
  • Fixed missing artifact slot in Artifact Merchant window

BATTLES:

  • Fix healing/regeneration behaviour and effect
  • Fix crashes related to auto battle
  • Implemented ray projectiles for shooters
  • Introduced default tower shooter icons
  • Towers destroyed during battle will no longer be listed as casualties

AI:

  • BattleAI: Target prioritizing is now based on damage difference instead of health difference
  • Nullkiller AI can retreat and surrender
  • Nullkiller AI doesn't visit allied dwellings anymore
  • Fixed a few freezes in Nullkiller AI

RANDOM MAP GENERATOR:

  • Speedup generation of random maps
  • Necromancy cannot be learned in Witch Hut on random maps

MODS:

  • Supported rewardable objects customization
  • Battleground obstacles are extendable now with VLC mechanism
  • Introduced "compatibility" section into mods settings
  • Fixed bonus system for custom advmap spells
  • Supported customisable town entrance placement
  • Fixed validation of mods with new adventure map objects

LAUNCHER:

  • Fixed problem with duplicated mods in the list
  • Launcher shows compatible mods only
  • Uninstall button was moved to the left of layout
  • Unsupported resolutions are not shown
  • Lobby for online gameplay is implemented

MAP EDITOR:

  • Basic version of Qt-based map editor

0.99 -> 1.0.0

GENERAL:

  • Spectator mode was implemented through command-line options
  • Some main menu settings get saved after returning to main menu - last selected map, save etc.
  • Restart scenario button should work correctly now
  • Skyship Grail works now immediately after capturing without battle
  • Lodestar Grail implemented
  • Fixed Gargoyles immunity
  • New bonuses:
    • SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
    • TRANSMUTATION - "WoG werewolf"-like ability
    • SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
    • CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
    • RANGED_RETALIATION - allows ranged counterattack
    • BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
    • SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
    • MANUAL_CONTROL - grant manual control over war machine
    • WIDE_BREATH - melee creature attacks affect many nearby hexes
    • FIRST_STRIKE - creature counterattacks before attack if possible
    • SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
    • SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
    • BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
    • DESTRUCTION - creature ability for killing extra units after hit, configurable

MULTIPLAYER:

  • Loading support. Save from single client could be used to load all clients.
  • Restart support. All clients will restart together on same server.
  • Hotseat mixed with network game. Multiple colors can be controlled by each client.

SPELLS:

  • Implemented cumulative effects for spells

MODS:

  • Improve support for WoG commander artifacts and skill descriptions
  • Added support for modding of original secondary skills and creation of new ones.
  • Map object sounds can now be configured via json
  • Added bonus updaters for hero specialties
  • Added allOf, anyOf and noneOf qualifiers for bonus limiters
  • Added bonus limiters: alignment, faction and terrain
  • Supported new terrains, new battlefields, custom water and rock terrains
  • Following special buildings becomes available in the fan towns:
    • attackVisitingBonus
    • defenceVisitingBonus
    • spellPowerVisitingBonus
    • knowledgeVisitingBonus
    • experienceVisitingBonus
    • lighthouse
    • treasury

SOUND:

  • Fixed many mising or wrong pickup and visit sounds for map objects
  • All map objects now have ambient sounds identical to OH3

RANDOM MAP GENERATOR:

  • Random map generator supports water modes (normal, islands)
  • Added config randomMap.json with settings for map generator
  • Added parameter for template allowedWaterContent
  • Extra resource packs appear nearby mines
  • Underground can be player starting place for factions allowed to be placed underground
  • Improved obstacles placement aesthetics
  • Rivers are generated on the random maps
  • RMG works more stable, various crashes have been fixed
  • Treasures requiring guards are guaranteed to be protected

VCAI:

  • Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
  • AI will now use universal pathfinding globally
  • AI can use Summon Boat and Town Portal
  • AI can gather and save resources on purpose
  • AI will only buy army on demand instead of every turn
  • AI can distinguish the value of all map objects
  • General speed optimizations

BATTLES:

  • Towers should block ranged retaliation
  • AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
  • Towers do not attack war machines automatically
  • Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)

ADVENTURE MAP:

  • Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
  • Fix: Captured town should not be duplicated on the UI

LAUNCHER:

  • Implemented notifications about updates
  • Supported redirection links for downloading mods

0.98 -> 0.99

GENERAL:

  • New Bonus NO_TERRAIN_PENALTY
  • Nomads will remove Sand movement penalty from army
  • Flying and water walking is now supported in pathfinder
  • New artifacts supported
    • Angel Wings
    • Boots of Levitation
  • Implemented rumors in tavern window
  • New cheat codes:
    • vcmiglaurung - gives 5000 crystal dragons into each slot
    • vcmiungoliant - conceal fog of war for current player
  • New console commands:
    • gosolo - AI take control over human players and vice versa
    • controlai - give control of one or all AIs to player
    • set hideSystemMessages on/off - supress server messages in chat

BATTLES:

  • Drawbridge mechanics implemented (animation still missing)
  • Merging of town and visiting hero armies on siege implemented
  • Hero info tooltip for skills and mana implemented

ADVENTURE AI:

  • Fixed AI trying to go through underground rock
  • Fixed several cases causing AI wandering aimlessly
  • AI can again pick best artifacts and exchange artifacts between heroes
  • AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR:

  • Changed fractalization algorithm so it can create cycles
  • Zones will not have straight paths anymore, they are totally random
  • Generated zones will have different size depending on template setting
  • Added Thieves Guild random object (1 per zone)
  • Added Seer Huts with quests that match OH3
  • RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

0.97 -> 0.98

GENERAL:

  • Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)

ADVENTURE AI:

  • AI will try to use Monolith entrances for exploration
  • AI will now always revisit each exit of two way monolith if exit no longer visible
  • AI will eagerly pick guarded and blocked treasures

ADVENTURE MAP:

  • Implemented world view
  • Added graphical fading effects

SPELLS:

  • New spells handled:
    • Earthquake
    • View Air
    • View Earth
    • Visions
    • Disguise
  • Implemented CURE spell negative dispell effect
  • Added LOCATION target for spells castable on any hex with new target modifiers

BATTLES:

  • Implemented OH3 stack split / upgrade formulas according to AlexSpl

RANDOM MAP GENERATOR:

  • Underground tunnels are working now
  • Implemented "junction" zone type
  • Improved zone placing algorithm
  • More balanced distribution of treasure piles
  • More obstacles within zones

0.96 -> 0.97 (Nov 01 2014)

GENERAL:

  • (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  • (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  • (linux)
  • Changes in used librries:
    • VCMI can now be compiled with SDL2
    • Movies will use ffmpeg library
    • change boost::bind to std::bind
    • removed boost::asign
    • Updated FuzzyLite to 5.0
  • Multiplayer load support was implemented through command-line options

ADVENTURE AI:

  • Significantly optimized execution time, AI should be much faster now.

ADVENTURE MAP:

  • Non-latin characters can now be entered in chat window or used for save names.
  • Implemented separate speed for owned heroes and heroes owned by other players

GRAPHICS:

  • Better upscaling when running in fullscreen mode.
  • New creature/commader window
  • New resolutions and bonus icons are now part of a separate mod
  • Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)

RANDOM MAP GENERATOR:

  • Random map generator now creates complete and playable maps, should match original RMG
  • All important features from original map templates are implemented
  • Fixed major crash on removing objects
  • Undeground zones will look just like surface zones

LAUNCHER:

  • Implemented switch to disable intro movies in game

0.95 -> 0.96 (Jul 01 2014)

GENERAL:

ADVENTURE AI:

  • Optimized speed and removed various bottlenecks.

ADVENTURE MAP:

  • Heroes auto-level primary and secondary skill levels according to experience

BATTLES:

  • Wall hit/miss sound will be played when using catapult during siege

SPELLS:

RANDOM MAP GENERATOR:

  • Towns from mods can be used
  • Reading connections, terrains, towns and mines from template
  • Zone placement
  • Zone borders and connections, fractalized paths inside zones
  • Guard generation
  • Treasue piles generation (so far only few removable objects)

MODS:

  • Support for submods - mod may have their own "submods" located in /Mods directory
  • Mods may provide their own changelogs and screenshots that will be visible in Launcher
  • Mods can now add new (offensive, buffs, debuffs) spells and change existing
  • Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings

GENERAL:

  • Added configuring of heroes quantity per player allowed in game

0.94 -> 0.95 (Mar 01 2014)

GENERAL:

  • Components of combined artifacts will now display info about entire set.
  • Implements level limit
  • Added WoG creature abilities by Kuririn
  • Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  • Added precompiled header compilation for CMake (can be enabled per flag)
  • VCMI will detect changes in text files using crc-32 checksum
  • Basic support for unicode. Internally vcmi always uses utf-8
  • (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  • (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)

ADVENTURE AI:

More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI

  • AI will use fuzzy logic to compare and choose multiple possible subgoals.
  • AI will now use SectorMap to find a way to guarded / covered objects.
  • Significantly improved exploration algorithm.
  • Locked heroes now try to decompose their goals exhaustively.
  • Fixed (common) issue when AI found neutral stacks infinitely strong.
  • Improvements for army exchange criteria.
  • GatherArmy may include building dwellings in town (experimental).
  • AI should now conquer map more aggressively and much faster
  • Fuzzy rules will be printed out at map launch (if AI log is enabled)

CAMPAIGNS:

  • Implemented move heroes to next scenario
  • Support for non-standard victory conditions for H3 campaigns
  • Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  • Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  • Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  • Moved placing campaign heroes before random object generation -> same behaviour as in OH3

TOWNS:

  • Extended building dependencies support

MODS:

0.93 -> 0.94 (Oct 01 2013)

GENERAL:

  • New Launcher application, see
  • Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  • fixed "get txt" console command
  • command "extract" to extract file by name
  • command "def2bmp" to convert def into set of frames.
  • fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  • fixed duels, added no-GUI mode for automatic AI testing
  • Sir Mullich is available at the start of the game
  • Upgrade cost will never be negative.
  • support for Chinese fonts (GBK 2-byte encoding)

ADVENTURE MAP:

  • if Quick Combat option is turned on, battles will be resolved by AI
  • first hero is awakened on new turn
  • fixed 3000 gems reward in shipwreck

BATTLES:

  • autofight implemented
  • most of the animations is time-based
  • simplified postioning of units in battle, should fix remaining issues with unit positioning
  • synchronized attack/defence animation
  • spell animation speed uses game settings
  • fixed disrupting ray duration
  • added logging domain for battle animations
  • Fixed crashes on Land Mines / Fire Wall casting.
  • UI will be correctly greyed-out during opponent turn
  • fixed remaining issues with blit order
  • Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  • Fixed Remove Obstacle.
  • defeating hero will yield 500 XP
  • Added lots of missing spell immunities from Strategija
  • Added stone gaze immunity for Troglodytes (did you know about it?)
  • damage done by turrets is properly increased by built buldings
  • Wyverns will cast Poison instead of Stone Gaze.

TOWN:

  • Fixed issue that allowed to build multiple boats in town.
  • fix for lookout tower

0.92 -> 0.93 (Jun 01 2013)

GENERAL:

  • Support for SoD-only installations, WoG becomes optional addition
  • New logging framework
  • Negative luck support, disabled by default
  • Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  • Fixed stack artifact (and related buttons) not displaying in creature window.
  • Fixed crash at month of double population.

MODS:

  • See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  • Improved json validation. Now it support most of features from latest json schema draft.
  • Icons use path to icon instead of image indexes.
  • It is possible to edit data of another mod or H3 data via mods.
  • Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  • Removed no longer needed field "projectile spins"
  • Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.

BATTLES:

  • Fixed Death Stare of Commanders
  • Projectile blitting should be closer to original H3. But still not perfect.
  • Fixed missing Mirth effects
  • Stack affected by Berserk should not try to attack itself
  • Fixed several cases of incorrect positioning of creatures in battles
  • Fixed abilities of Efreet.
  • Fixed broken again palette in some battle backgrounds

TOWN:

  • VCMI will not crash if building selection area is smaller than def
  • Detection of transparency on selection area is closer to H3
  • Improved handling buildings with mode "auto":
    • they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
    • transitive dependencies are handled (A makes B build, and B makes C and D)

SOUND:

  • Added missing WoG creature sounds (from Kuririn).
  • The Windows package comes with DLLs needed to play .ogg files
  • (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  • some missing sounds for battle effects

ARTIFACTS:

  • Several fixes to combined artifacts added via mods.
  • Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  • Fixed incorrect components of Cornucopia.
  • Cheat code with grant all artifacts, including the ones added by mods

0.91 -> 0.92 (Mar 01 2013)

GENERAL:

  • hero crossover between missions in campaigns
  • introduction before missions in campaigns

MODS:

  • Added CREATURE_SPELL_POWER for commanders
  • Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  • Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  • Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  • Double growth creatures are configurable now
  • Drain Life now has % effect depending on bonus value
  • Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  • Moat damage configurable
  • More config options for spells:
    • mind immunity handled by config
    • direct damage immunity handled by config
    • immunity icon configurable
    • removed mind_spell flag
  • creature config use string ids now.
  • support for string subtype id in short bonus format
  • primary skill identifiers for bonuses

0.9 -> 0.91 (Feb 01 2013)

GENERAL:

  • VCMI build on OS X is now supported
  • Completely removed autotools
  • Added RMG interace and ability to generate simplest working maps
  • Added loading screen

MODS:

  • Simplified mod structure. Mods from 0.9 will not be compatible.
  • Mods can be turned on and off in config/modSettings.json file
  • Support for new factions, including:
    • New towns
    • New hero classes
    • New heroes
    • New town-related external dwellings
  • Support for new artifact, including combined, commander and stack artifacts
  • Extended configuration options
    • All game objects are referenced by string identifiers
    • Subtype resolution for bonuses

BATTLES:

  • Support for "enchanted" WoG ability

ADVENTURE AI:

  • AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  • Improved exploration algorithm
  • AI will prioritize dwellings and mines when there are no opponents visible

0.89 -> 0.9 (Oct 01 2012)

GENERAL:

  • Provisional support creature-adding mods
  • New filesystem allowing easier resource adding/replacing
  • Reorganized package for better compatibility with HotA and not affecting the original game
  • Moved many hard-coded settings into text config files
  • Commander level-up dialog
  • New Quest Log window
  • Fixed a number of bugs in campaigns, support for starting hero selection bonus.

BATTLES:

  • New graphics for Stack Queue
  • Death Stare works identically to H3
  • No explosion when catapult fails to damage the wall
  • Fixed crash when attacking stack dies before counterattack
  • Fixed crash when attacking stack dies in the Moat just before the attack
  • Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  • Fleeing hero won't lose artifacts.
  • Spellbook won't be captured.

ADVENTURE AI:

  • support for quests (Seer Huts, Quest Guardians, and so)
  • AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  • AI will now understand threat of Abandoned Mine.
  • AI can now exchange armies between heroes. By default, it will pass army to main hero.
  • Fixed strange case when AI found allied town extremely dangerous
  • Fixed crash when AI tried to "revisit" a Boat
  • Fixed crash when hero assigned to goal was lost when attempting realizing it
  • Fixed a possible freeze when exchanging resources at marketplace

BATTLE AI:

  • It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI ". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  • New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells

0.88 -> 0.89 (Jun 01 2012)

GENERAL:

  • Mostly implemented Commanders feature (missing level-up dialog)
  • Support for stack artifacts
  • New creature window graphics contributed by fishkebab
  • Config file may have multiple upgrades for creatures
  • CTRL+T will open marketplace window
  • G will open thieves guild window if player owns at least one town with tavern
  • Implemented restart functionality. CTRL+R will trigger a quick restart
  • Save game screen and returning to main menu will work if game was started with --start option
  • Simple mechanism for detecting game desynchronization after init
  • 1280x800 resolution graphics, contributed by Topas

ADVENTURE MAP:

  • Fixed monsters regenerating casualties from battle at the start of new week.
  • T in adventure map will switch to next town

BATTLES:

  • It's possible to switch active creature during tacts phase by clicking on stack
  • After battle artifacts of the defeated hero (and his army) will be taken by winner
  • Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  • Fixed crash when death stare or acid breath activated on stack that was just killed
  • First aid tent can heal only creatures that suffered damage
  • War machines can't be healed by tent
  • Creatures casting spells won't try to cast them during tactic phase
  • Console tooltips for first aid tent
  • Console tooltips for teleport spell
  • Cursor is reset to pointer when action is requested
  • Fixed a few other missing or wrong tooltips/cursors
  • Implemented opening creature window by l-clicking on stack
  • Fixed crash on attacking walls with Cyclop Kings
  • Fixed and simplified Teleport casting
  • Fixed Remove Obstacle spell
  • New spells supported:
    • Chain Lightning
    • Fire Wall
    • Force Field
    • Land Mine
    • Quicksands
    • Sacrifice

TOWNS:

  • T in castle window will open a tavern window (if available)

PREGAME:

  • Pregame will use same resolution as main game
  • Support for scaling background image
  • Customization of graphics with config file.

ADVENTURE AI:

  • basic rule system for threat evaluation
  • new town development logic
  • AI can now use external dwellings
  • AI will weekly revisit dwellings & mills
  • AI will now always pick best stacks from towns
  • AI will recruit multiple heroes for exploration
  • AI won't try attacking its own heroes

0.87 -> 0.88 (Mar 01 2012)

  • added an initial version of new adventure AI: VCAI
  • system settings window allows to change default resolution
  • introduced unified JSON-based settings system
  • fixed all known localization issues
  • Creature Window can handle descriptions of spellcasting abilities
  • Support for the clone spell

0.86 -> 0.87 (Dec 01 2011)

GENERAL:

  • Pathfinder can find way using ships and subterranean gates
  • Hero reminder & sleep button

PREGAME:

  • Credits are implemented

BATTLES:

  • All attacked hexes will be highlighted
  • New combat abilities supported:
    • Spell Resistance aura
    • Random spellcaster (Genies)
    • Mana channeling
    • Daemon summoning
    • Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
    • Fear
    • Fearless
    • No wall penalty
    • Enchanter
    • Bind
    • Dispell helpful spells

0.85 -> 0.86 (Sep 01 2011)

GENERAL:

  • Reinstated music support
  • Bonus system optimizations (caching)
  • converted many config files to JSON
  • .tga file support
  • New artifacts supported
    • Admiral's Hat
    • Statue of Legion
    • Titan's Thunder

BATTLES:

  • Correct handling of siege obstacles
  • Catapult animation
  • New combat abilities supported
    • Dragon Breath
    • Three-headed Attack
    • Attack all around
    • Death Cloud / Fireball area attack
    • Death Blow
    • Lightning Strike
    • Rebirth
  • New WoG abilities supported
    • Defense Bonus
    • Cast before attack
    • Immunity to direct damage spells
  • New spells supported
    • Magic Mirror
    • Titan's Lightning Bolt

0.84 -> 0.85 (Jun 01 2011)

GENERAL:

  • Support for stack experience
  • Implemented original campaign selection screens
  • New artifacts supported:
    • Statesman's Medal
    • Diplomat's Ring
    • Ambassador's Sash

TOWNS:

  • Implemented animation for new town buildings
  • It's possible to sell artifacts at Artifact Merchants

BATTLES:

  • Neutral monsters will be split into multiple stacks
  • Hero can surrender battle to keep army
  • Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  • Partial support for Stone Gaze, Paralyze, Mana drain

0.83 -> 0.84 (Mar 01 2011)

GENERAL:

  • Bonus system has been rewritten
  • Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  • New artifacts supported:
    • Angellic Alliance
    • Bird of Perception
    • Emblem of Cognizance
    • Spell Scroll
    • Stoic Watchman

BATTLES:

  • Better animations handling
  • Defensive stance is supported

HERO:

  • New secondary skills supported:
    • Artillery
    • Eagle Eye
    • Tactics

AI PLAYER:

  • new AI leading neutral creatures in combat, slightly better then previous

0.82 -> 0.83 (Nov 01 2010)

GENERAL:

  • Alliances support
  • Week of / Month of events
  • Mostly done pregame for MP games (temporarily only for local clients)
  • Support for 16bpp displays
  • Campaigns:
    • support for building bonus
    • moving to next map after victory
  • Town Portal supported
  • Vial of Dragon Blood and Statue of Legion supported

HERO:

  • remaining specialities have been implemented

TOWNS:

  • town events supported
  • Support for new town structures: Deiety of Fire and Escape Tunnel

BATTLES:

  • blocked retreating from castle

0.81 -> 0.82 (Aug 01 2010)

GENERAL:

  • Some of the starting bonuses in campaigns are supported
  • It's possible to select difficulty level of mission in campaign
  • new cheat codes:
    • vcmisilmaril - player wins
    • vcmimelkor - player loses

ADVENTURE MAP:

  • Neutral armies growth implemented (10% weekly)
  • Power rating of neutral stacks
  • Favourable Winds reduce sailing cost

HERO:

  • Learning secondary skill supported.
  • Most of hero specialities are supported, including:
    • Creature specialities (progressive, fixed, Sir Mullich)
    • Spell damage specialities (Deemer), fixed bonus (Ciele)
    • Secondary skill bonuses
    • Creature Upgrades (Gelu)
    • Resorce generation
    • Starting Skill (Adrienne)

TOWNS:

  • Support for new town structures:
    • Artifact Merchant
    • Aurora Borealis
    • Castle Gates
    • Magic University
    • Portal of Summoning
    • Skeleton transformer
    • Veil of Darkness

OBJECTS:

  • Stables will now upgrade Cavaliers to Champions.
  • New object supported:
    • Abandoned Mine
    • Altar of Sacrifice
    • Black Market
    • Cover of Darkness
    • Hill Fort
    • Refugee Camp
    • Sanctuary
    • Tavern
    • University
    • Whirlpool

0.8 -> 0.81 (Jun 01 2010)

GENERAL:

  • It's possible to start campaign
  • Support for build grail victory condition
  • New artifacts supported:
    • Angel's Wings
    • Boots of levitation
    • Orb of Vulnerability
    • Ammo cart
    • Golden Bow
    • Hourglass of Evil Hour
    • Bow of Sharpshooter
    • Armor of the Damned

ADVENTURE MAP:

  • Creatures now guard surrounding tiles
  • New adventura map spells supported:
    • Summon Boat
    • Scuttle Boat
    • Dimension Door
    • Fly
    • Water walk

BATTLES:

  • A number of new creature abilities supported
  • First Aid Tent is functional
  • Support for distance/wall/melee penalties & no * penalty abilities
  • Reworked damage calculation to fit OH3 formula better
  • Luck support
  • Teleportation spell

HERO:

  • First Aid secondary skill
  • Improved formula for necromancy to match better OH3

TOWNS:

  • Sending resources to other players by marketplace
  • Support for new town structures:
    • Lighthouse
    • Colossus
    • Freelancer's Guild
    • Guardian Spirit
    • Necromancy Amplifier
    • Soul Prison

OBJECTS:

  • New object supported:
    • Freelancer's Guild
    • Trading Post
    • War Machine Factory

0.75 -> 0.8 (Mar 01 2010)

GENERAL:

  • Victory and loss conditions are supported. It's now possible to win or lose the game.
  • Implemented assembling and disassembling of combination artifacts.
  • Kingdom Overview screen is now available.
  • Implemented Grail (puzzle map, digging, constructing ultimate building)
  • Replaced TTF fonts with original ones.

ADVENTURE MAP:

  • Implemented rivers animations (thx to GrayFace).

BATTLES:

  • Fire Shield spell (and creature ability) supported
  • affecting morale/luck and casting spell after attack creature abilities supported

HERO:

  • Implementation of Scholar secondary skill

TOWN:

  • New left-bottom info panel functionalities.

TOWNS:

  • new town structures supported:
    • Ballista Yard
    • Blood Obelisk
    • Brimstone Clouds
    • Dwarven Treasury
    • Fountain of Fortune
    • Glyphs of Fear
    • Mystic Pond
    • Thieves Guild
    • Special Grail functionalities for Dungeon, Stronghold and Fortress

OBJECTS:

  • New objects supported:
    • Border gate
    • Den of Thieves
    • Lighthouse
    • Obelisk
    • Quest Guard
    • Seer hut

A lot of of various bugfixes and improvements: http://bugs.vcmi.eu/changelog_page.php?version_id=14

0.74 -> 0.75 (Dec 01 2009)

GENERAL:

  • Implemented "main menu" in-game option.
  • Hide the mouse cursor while displaying a popup window.
  • Better handling of huge and empty message boxes (still needs more changes)
  • Fixed several crashes when exiting.

ADVENTURE INTERFACE:

  • Movement cursor shown for unguarded enemy towns.
  • Battle cursor shown for guarded enemy garrisons.
  • Clicking on the border no longer opens an empty info windows

HERO WINDOW:

  • Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.

TOWNS:

  • new special town structures supported:
    • Academy of Battle Scholars
    • Cage of Warlords
    • Mana Vortex
    • Stables
    • Skyship (revealing entire map only)

OBJECTS:

  • External dwellings increase town growth
  • Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  • Scholar won't give unavaliable spells anymore.

A lot of of various bugfixes and improvements: http://bugs.vcmi.eu/changelog_page.php?version_id=2

0.73 -> 0.74 (Oct 01 2009)

GENERAL:

  • Scenario Information window
  • Save Game window
  • VCMI window should start centered
  • support for Necromancy and Ballistics secondary skills
  • new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  • VCMI client has its own icon (thx for graphic to Dikamilo)
  • Ellipsis won't be split when breaking text on several lines
  • split button will be grayed out when no creature is selected
  • fixed issue when splitting stack to the hero with only one creatures
  • a few fixes for shipyard window

ADVENTURE INTERFACE:

  • Cursor shows if tile is accesible and how many turns away
  • moving hero with arrow keys / numpad
  • fixed Next Hero button behaviour
  • fixed Surface/Underground switch button in higher resolutions

BATTLES:

  • partial siege support
  • new stack queue for higher resolutions (graphics made by Dru, thx!)
  • 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  • more creatures special abilities supported
  • battle settings will be stored
  • fixed crashes occurring on attacking two hex creatures from back
  • fixed crash when clicking on enemy stack without moving mouse just after receiving action
  • even large stack numbers will fit the boxes
  • when active stack is killed by spell, game behaves properly
  • shooters attacking twice (like Grand Elves) won't attack twice in melee
  • ballista can shoot even if there's an enemy creature next to it
  • improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  • selecting attack directions works as in H3
  • estimating damage that will be dealt while choosing stack to be attacked
  • modified the positioning of battle effects, they should look about right now.
  • after selecting a spell during combat, l-click is locked for any action other than casting.
  • flying creatures will be blitted over all other creatures, obstacles and wall
  • obstacles and units should be printed in better order (not tested)
  • fixed armageddon animation
  • new spells supported:
    • Anti-Magic
    • Cure
    • Resurrection
    • Animate Dead
    • Counterstrike
    • Berserk
    • Hypnotize
    • Blind
    • Fire Elemental
    • Earth Elemental
    • Water Elemental
    • Air Elemental
    • Remove obstacle

TOWNS:

  • enemy castle can be taken over
  • only one capitol per player allowed (additional ones will be lost)
  • garrisoned hero can buy a spellbook
  • heroes available in tavern should be always different
  • ship bought in town will be correctly placed
  • new special town structures supported:
    • Lookout Tower
    • Temple of Valhalla
    • Wall of Knowledge
    • Order of Fire

HERO WINDOW:

  • war machines cannot be unequiped

PREGAME:

  • sorting: a second click on the column header sorts in descending order.
  • advanced options tab: r-click popups for selected town, hero and bonus
  • starting scenario / game by double click
  • arrows in options tab are hidden when not available
  • subtitles for chosen hero/town/bonus in pregame

OBJECTS:

  • fixed pairing Subterranean Gates
  • New objects supported:
    • Borderguard & Keymaster Tent
    • Cartographer
    • Creature banks
    • Eye of the Magi & Hut of the Magi
    • Garrison
    • Stables
    • Pandora Box
    • Pyramid

0.72 -> 0.73 (Aug 01 2009)

GENERAL:

  • infowindow popup will be completely on screen
  • fixed possible crash with in game console
  • fixed crash when gaining artifact after r-click on hero in tavern
  • Estates / hero bonuses won't give resources on first day.
  • video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  • hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  • 'T' hotkey opens marketplace window
  • giving starting spells for heroes
  • pressing enter or escape close spellbook
  • removed redundant quotation marks from skills description and artifact events texts
  • disabled autosaving on first turn
  • bonuses from bonus artifacts
  • increased char per line limit for subtitles under components
  • corrected some exp/level values
  • primary skills cannot be negative
  • support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  • fixed timed events reappearing
  • saving system options
  • saving hero direction
  • r-click popups on enemy heroes and towns
  • hero leveling formula matches the H3

ADVENTURE INTERFACE:

  • Garrisoning, then removing hero from garrison move him at the end of the heroes list
  • The size of the frame around the map depends on the screen size.
  • spellbook shows adventure spells when opened on adventure map
  • erasing path after picking objects with last movement point

BATTLES:

  • spell resistance supported (secondary skill, artifacts, creature skill)
  • corrected damage inflicted by spells and ballista
  • added some missing projectile infos
  • added native terrain bonuses in battles
  • number of units in stack in battle should better fit the box
  • non-living and undead creatures have now always 0 morale
  • displaying luck effect animation
  • support for battleground overlays:
    • cursed ground
    • magic plains
    • fiery fields
    • rock lands
    • magic clouds
    • lucid pools
    • holy ground
    • clover field
    • evil fog

TOWNS:

  • fixes for horde buildings
  • garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  • capitol bar in town hall is grey (not red) if already one exists
  • fixed crash on entering hall when town was near map edge

HERO WINDOW:

  • garrisoned heroes won't be shown on the list
  • artifacts will be present on morale/luck bonuses list

PREGAME:

  • saves are sorted primary by map format, secondary by name
  • fixed displaying date of saved game (uses local time, removed square character)

OBJECTS:

  • Fixed primary/secondary skill levels given by a scholar.
  • fixed problems with 3-tiles monoliths
  • fixed crash with flaggable building next to map edge
  • fixed some descriptions for events
  • New objects supported:
    • Buoy
    • Creature Generators
    • Flotsam
    • Mermaid
    • Ocean bottle
    • Sea Chest
    • Shipwreck Survivor
    • Shipyard
    • Sirens

0.71 -> 0.72 (Jun 1 2009)

GENERAL:

  • many sound effects and music
  • autosave (to 5 subsequent files)
  • artifacts support (most of them)
  • added internal game console (activated on TAB)
  • fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  • improved randomization
  • fixed crash on closing application
  • VCMI won't always give all three stacks in the starting armies
  • fix for drawing starting army creatures count
  • Diplomacy secondary skill support
  • timed events won't cause resources amount to be negative
  • support for sorcery secondary skill
  • reduntant quotation marks from artifact descriptions are removed
  • no income at the first day

ADVENTURE INTERFACE:

  • fixed crasbug occurring on revisiting objects (by pressing space)
  • always restoring default cursor when movng mouse out of the terrain
  • fixed map scrolling with ctrl+arrows when some windows are opened
  • clicking scrolling arrows in town/hero list won't open town/hero window
  • pathfinder will now look for a path going via printed positions of roads when it's possible
  • enter can be used to open window with selected hero/town

BATTLES:

  • many creatures special skills implemented
  • battle will end when one side has only war machines
  • fixed some problems with handling obstacles info
  • fixed bug with defending / waiting while no stack is active
  • spellbook button is inactive when hero cannot cast any spell
  • obstacles will be placed more properly when resolution is different than 800x600
  • canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  • spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  • new spells:
    • frost ring
    • fireball
    • inferno
    • meteor shower
    • death ripple
    • destroy undead
    • dispel
    • armageddon
    • disrupting ray
    • protection from air
    • protection from fire
    • protection from water
    • protection from earth
    • precision
    • slayer

TOWNS:

  • resting in town with mage guild will replenih all the mana points
  • fixed Blacksmith
  • the number of creatures at the beginning of game is their base growth
  • it's possible to enter Tavern via Brotherhood of Sword

HERO WINDOW:

  • fixed mana limit info in the hero window
  • war machines can't be removed
  • fixed problems with removing artifacts when all visible slots in backpack are full

PREGAME:

  • clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  • Fix position of maps names.
  • Made the slider cursor much more responsive. Speedup the map select screen.
  • Try to behave when no maps/saves are present.
  • Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list

OBJECTS:

  • Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  • leaving guardians in flagged mines.
  • support for Scholar object
  • support for School of Magic
  • support for School of War
  • support for Pillar of Fire
  • support for Corpse
  • support for Lean To
  • support for Wagon
  • support for Warrior's Tomb
  • support for Event
  • Corpse (Skeleton) will be accessible from all directions

0.7 -> 0.71 (Apr 01 2009)

GENERAL:

  • fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  • morale/luck system and corresponding sec. skills supported
  • fixed crash when hero get level and has less than two sec. skills to choose between
  • added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  • proper handling of custom portraits of heroes
  • fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  • fixed crash when there was no hero available to hire for some player
  • fixed problems with 1024x600 screen resolution
  • updating blockmap/visitmap of randomized objects
  • fixed crashes on loading maps with flag all mines/dwelling victory condition
  • further fixes for leveling-up (stability and identical offered skills bug)
  • splitting window allows to rebalance two stack with the same creatures
  • support for numpad keyboard
  • support for timed events

ADVENTURE INTERFACE:

  • added "Next hero" button functionality
  • added missing path arrows
  • corrected centering on hero's position
  • recalculating hero path after reselecting hero
  • further changes in pathfinder making it more like original one
  • orientation of hero can't be change if movement points are exhausted
  • campfire, borderguard, bordergate, questguard will be accessible from the top
  • new movement cost calculation algorithm
  • fixed sight radious calculation
  • it's possible to stop hero movement
  • faster minimap refreshing
  • provisional support for "Save" button in System Options Window
  • it's possible to revisit object under hero by pressing Space

BATTLES:

  • partial support for battle obstacles
  • only one spell can be casted per turn
  • blocked opening sepllbook if hero doesn't have a one
  • spells not known by hero can't be casted
  • spell books won't be placed in War Machine slots after battle
  • attack is now possible when hex under cursor is not displayed
  • glowing effect of yellow border around creatures
  • blue glowing border around hovered creature
  • made animation on battlefield more smooth
  • standing stacks have more static animation
  • probably fixed problem with displaying corpses on battlefield
  • fixes for two-hex creatures actions
  • fixed hero casting spell animation
  • corrected stack death animation
  • battle settings will be remembered between battles
  • improved damage calculation formula
  • correct handling of flying creatures in battles
  • a few tweaks in battle path/available hexes calculation (more of them is needed)
  • amounts of units taking actions / being an object of actions won't be shown until action ends
  • fixed positions of stack queue and battle result window when resolution is != 800x600
  • corrected duration of frenzy spell which was incorrect in certain cases
  • corrected hero spell casting animation
  • better support for battle backgrounds
  • blocked "save" command during battle
  • spellbook displays only spells known by Hero
  • New spells supported:
    • Mirth
    • Sorrow
    • Fortune
    • Misfortune

TOWN INTERFACE:

  • cannot build more than one capitol
  • cannot build shipyard if town is not near water
  • Rampart's Treasury requires Miner's Guild
  • minor improvements in Recruitment Window
  • fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  • proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  • fixed blinking resdatabar in town screen when buying (800x600)
  • fixed horde buildings displaying in town hall
  • forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled

PREGAME:

  • added scrolling scenario list with mouse wheel
  • fixed mouse slow downs
  • cannot select heroes for computer player (pregame)
  • no crash if uses gives wrong resolution ID number
  • minor fixes

OBJECTS:

  • windmill gives 500 gold only during first week ever (not every month)
  • After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  • New objects supported:
    • Prison
    • Magic Well
    • Faerie Ring
    • Swan Pond
    • Idol of Fortune
    • Fountain of Fortune
    • Rally Flag
    • Oasis
    • Temple
    • Watering Hole
    • Fountain of Youth
    • support for Redwood Observatory
    • support for Shrine of Magic Incantation / Gesture / Thought
    • support for Sign / Ocean Bottle

AI PLAYER:

  • Minor improvements and fixes.

0.64 -> 0.7 (Feb 01 2009)

GENERAL:

  • move some settings to the config/settings.txt file
  • partial support for new screen resolutions
  • it's possible to set game resolution in pregame (type 'resolution' in the console)
  • /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  • fixed crashbug occurring when hero levelled above 15 level
  • support for non-standard screen resolutions
  • F4 toggles between full-screen and windowed mode
  • minor improvements in creature card window
  • splitting stacks with the shift+click
  • creature card window contains info about modified speed

ADVENTURE INTERFACE:

  • added water animation
  • speed of scrolling map and hero movement can be adjusted in the System Options Window
  • partial handling r-clicks on adventure map

TOWN INTERFACE:

  • the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  • fixed cloning creatures bug in garrisons (and related issues)

BATTLES:

  • support for the Wait command
  • magic arrow really works
  • war machines support partially added
  • queue of stacks narrowed
  • spell effect animation displaying improvements
  • positive/negative spells cannot be cast on hostile/our stacks
  • showing spell effects affecting stack in creature info window
  • more appropriate coloring of stack amount box when stack is affected by a spell
  • battle console displays notifications about wait/defend commands
  • several reported bugs fixed
  • new spells supported:
    • Haste
    • lightning bolt
    • ice bolt
    • slow
    • implosion
    • forgetfulness
    • shield
    • air shield
    • bless
    • curse
    • bloodlust
    • weakness
    • stone skin
    • prayer
    • frenzy

AI PLAYER:

  • Genius AI (first VCMI AI) will control computer creatures during the combat.

OBJECTS:

  • Guardians property for resources is handled
  • support for Witch Hut
  • support for Arena
  • support for Library of Enlightenment

And a lot of minor fixes

0.63 -> 0.64 (Nov 01 2008)

GENERAL:

  • sprites from /Sprites folder are handled correctly

  • several fixes for pathfinder and path arrows

  • better handling disposed/predefined heroes

  • heroes regain 1 mana point each turn

  • support for mistycisim and intelligence skills

  • hero hiring possible

  • added support for a number of hotkeys

  • it's not possible anymore to leave hero level-up window without selecting secondary skill

  • many minor improvements

  • Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:

    • woggaladriel -> vcmiainur
    • wogoliphaunt -> vcminoldor
    • wogshadowfax -> vcminahar
    • wogeyeofsauron -> vcmieagles
    • wogisengard -> vcmiformenos
    • wogsaruman -> vcmiistari
    • wogpathofthedead -> vcmiangband
    • woggandalfwhite -> vcmiglorfindel

ADVENTURE INTERFACE:

  • clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  • slowed map scrolling
  • blocked scrolling adventure map with mouse when left ctrl is pressed
  • blocked map scrolling when dialog window is opened
  • scholar will be accessible from the top

TOWN INTERFACE:

  • partially done tavern window (only hero hiring functionality)

BATTLES:

  • water elemental will really be treated as 2 hex creature
  • potential infinite loop in reverseCreature removed
  • better handling of battle cursor
  • fixed blocked shooter behavior
  • it's possible in battles to check remeaining HP of neutral stacks
  • partial support for Magic Arrow spell
  • fixed bug with dying unit
  • stack queue hotkey is now 'Q'
  • added shots limit

0.62 -> 0.63 (Oct 01 2008)

GENERAL:

  • coloured console output, logging all info to txt files
  • it's possible to use other port than 3030 by passing it as an additional argument
  • removed some redundant warnings
  • partially done spellbook
  • Alt+F4 quits the game
  • some crashbugs was fixed
  • added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  • magical hero are given spellbook at the beginning
  • added initial secondary skills for heroes

BATTLES:

  • very significant optimization of battles
  • battle summary window
  • fixed crashbug occurring sometimes on exiting battle
  • confirm window is shown before retreat
  • graphic stack queue in battle (shows when 'c' key is pressed)
  • it's possible to attack enemy hero
  • neutral monster army disappears when defeated
  • casualties among hero army and neutral creatures are saved
  • better animation handling in battles
  • directional attack in battles
  • mostly done battle options (although they're not saved)
  • added receiving exp (and leveling-up) after a won battle
  • added support for archery, offence and armourer secondary abilities
  • hero's primary skills accounted for damage dealt by creatures in battle

TOWNS:

  • mostly done marketplace
  • fixed crashbug with battles on swamps and rough terrain
  • counterattacks
  • heroes can learn new spells in towns
  • working resource silo
  • fixed bug with the mage guild when no spells available
  • it's possible to build lighthouse

HERO WINDOW:

  • setting army formation
  • tooltips for artifacts in backpack

ADVENTURE INTERFACE:

  • fixed bug with disappearing head of a hero in adventure map
  • some objects are no longer accessible from the top
  • no tooltips for objects under FoW
  • events won't be shown
  • working Subterranean Gates, Monoliths
  • minimap shows all flaggable objects (towns, mines, etc.)
  • artifacts we pick up go to the appropriate slot (if free)

0.61 -> 0.62 (Sep 01 2008)

GENERAL:

  • restructured to the server-client model
  • support for heroes placed in towns
  • upgrading creatures
  • working gaining levels for heroes (including dialog with skill selection)
  • added graphical cursor
  • showing creature amount in the creature info window
  • giving starting bonus

CASTLES:

  • icon in infobox showing that there is hero in town garrison
  • fort/citadel/castle screen
  • taking last stack from the heroes army should be impossible (or at least harder)
  • fixed reading forbidden structures
  • randomizing spells in towns
  • viewing hero window in the town screen
  • possibility of moving hero into the garrison
  • mage guild screen
  • support for blacksmith
  • if hero doesn't have a spell book, he can buy one in a mage guild
  • it's possible to build glyph of fear in fortress
  • creatures placeholders work properly

ADVENTURE INTERFACE:

  • hopefully fixed problems with wrong town defs (village/fort/capitol)

HERO WINDOW:

  • bugfix: splitting stacks works in hero window
  • removed bug causing significant increase of CPU consumption

BATTLES:

  • shooting
  • removed some displaying problems
  • showing last group of frames in creature animation won't crash
  • added start moving and end moving animations
  • fixed moving two-hex creatures
  • showing/hiding graphic cursor
  • a part of using graphic cursor
  • slightly optimized showing of battle interface
  • animation of getting hit / death by shooting is displayed when it should be
  • improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  • minor optimizations

PREGAME:

  • updates settings when selecting new map after changing sorting criteria
  • if sorting not by name, name will be used as a secondary criteria
  • when filter is applied a first available map is selected automatically
  • slider position updated after sorting in pregame

OBJECTS:

  • support for the Tree of knowledge
  • support for Campfires
  • added event message when picking artifact

0.6 -> 0.61 (Jun 15 2008)

IMPROVEMENTS:

  • improved attacking in the battles
  • it's possible to kill hostile stack
  • animations won't go in the same phase
  • Better pathfinder
  • "%s" substitutions in Right-click information in town hall
  • windmill won't give wood
  • hover text for heroes
  • support for ZSoft-style PCX files in /Data
  • Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  • in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  • stack at the limit of unit's range can now be attacked
  • range of unit is now properly displayed
  • battle log is scrolled down when new event occurs
  • console is closed when application exits

BUGFIXES:

  • stack at the limit of unit's range can now be attacked
  • good background for the town hall screen in Stronghold
  • fixed typo in hall.txt
  • VCMI won't crash when r-click neutral stack during the battle
  • water won't blink behind shipyard in the Castle
  • fixed several memory leaks
  • properly displaying two-hex creatures in recruit/split/info window
  • corrupted map file won't cause crash on initializing main menu

0.59 -> 0.6 (Jun 1 2008)

  • partially done attacking in battles
  • screen isn't now refreshed while blitting creature info window
  • r-click creature info windows in battles
  • no more division by 0 in slider
  • "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  • fixed estate problems
  • fixed blinking mana vortex
  • grail increases creature growths
  • new pathfinder
  • several minor improvements

0.58 -> 0.59 (May 24 2008 - closed, test release)

  • fixed memory leak in battles
  • blitting creature animations to rects in the recruitment window
  • fixed wrong creatures def names
  • better battle pathfinder and unit reversing
  • improved slider ( #58 )
  • fixed problems with horde buildings (won't block original dwellings)
  • giving primary skill when hero get level (but there is still no dialog)
  • if an upgraded creature is available it'll be shown as the first in a recruitment window
  • creature levels not messed in Fortress
  • war machines are added to the hero's inventory, not to the garrison
  • support for H3-style PCX graphics in Data/
  • VCMI won't crash when is unable to initialize audio system
  • fixed displaying wrong town defs
  • improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  • creature info window (only r-click)
  • callback for buttons/lists based on boost::function
  • a lot of minor improvements

0.55 -> 0.58 (Apr 20 2008 - closed, test release)

TOWNS:

  • recruiting creatures
  • working creature growths (including castle and horde building influences)
  • towns give income
  • town hall screen
  • building buildings (requirements and cost are handled)
  • hints for structures
  • updating town infobox

GARRISONS:

  • merging stacks
  • splitting stacks

BATTLES:

  • starting battles
  • displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  • leaving battle by pressing flee button
  • moving units in battles and displaying their ranges
  • defend command for units

GENERAL:

  • a number of minor fixes and improvements

0.54 -> 0.55 (Feb 29 2008)

  • Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  • randomization quantity of creatures on the map
  • fix of Pandora's Box handling
  • reading disposed/predefined heroes
  • new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  • more detailed logs
  • reported problems with hero flags resolved
  • heroes cannot occupy the same tile
  • hints for most of creature generators
  • some minor stuff

0.53b -> 0.54 (Feb 23 2008 - first public release)

  • given hero is placed in the town entrance
  • some objects such as river delta won't be blitted "on" hero
  • tiles under FoW are inaccessible
  • giving random hero on RoE maps
  • improved protection against hero duplication
  • fixed starting values of primary abilities of random heroes on RoE/AB maps
  • right click popups with infoboxes for heroes/towns lists
  • new interface coloring (many thanks to GrayFace ;])
  • fixed bug in object flag's coloring
  • added hints in town lists
  • eliminated square from city hints

0.53 - 0.53b (Feb 20 2008)

  • added giving default buildings in towns
  • town infobox won't crash on empty town

0.52 - 0.53 (Feb 18 2008):

  • hopefully the last bugfix of Pandora's Box
  • fixed blockmaps of generated heroes
  • disposed hero cannot be chosen in scenario settings (unless he is in prison)
  • fixed town randomization
  • fixed hero randomization
  • fixed displaying heroes in preGame
  • fixed selecting/deselecting artifact slots in hero window
  • much faster pathfinder
  • memory usage and load time significantly decreased
  • it's impossible to select empty artifact slot in hero window
  • fixed problem with FoW displaying on minimap on L-sized maps
  • fixed crashbug in hero list connected with heroes dismissing
  • mostly done town infobox
  • town daily income is properly calculated

0.51 - 0.52 (Feb 7 2008):

  • [feature] giving starting hero
  • [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  • [feature] picked artifacts are added to hero's backpack
  • [feature] possibility of choosing player to play
  • [bugfix] ZELP.TXT file should be handled correctly even it is non-english
  • [bugfix] fixed crashbug in reading defs with negativ left/right margins
  • [bugfix] improved randomization
  • [bugfix] pathfinder can't be cheated (what caused errors)

0.5 - 0.51 (Feb 3 2008):

  • close button properly closes (same does 'q' key)
  • two players can't have selected same hero
  • double click on "Show Available Scenarios" won't reset options
  • fixed possible crashbug in town/hero lists
  • fixed crashbug in initializing game caused by wrong prisons handling
  • fixed crashbug on reading hero's custom artifacts in RoE maps
  • fixed crashbug on reading custom Pandora's Box in RoE maps
  • fixed crashbug on reading blank Quest Guards
  • better console messages
  • map reading speed up (though it's still slow, especially on bigger maps)

0.0 -> 0.5 (Feb 2 2008 - first closed release):

  • Main menu and New game screens
  • Scenario selection, part of advanced options support
  • Partially done adventure map, town and hero interfaces
  • Moving hero
  • Interactions with several objects (mines, resources, mills, and others)